#StarCitizen another question submission for 10 From The Community!
https://t.co/862L5junbH
"What if anything can be done to improve the experience and bring us closer to parity with Squadron 42 FPS besides the promising albeit nebulous promise regarding character netsync?"
The salute to the late David "Bone" Gill with the naming of the player character in the latest @squadron_42 trailer. o7 @RobertsSpaceInd@CloudImperium. I so enjoyed meeting with him and listening to him tell us about the work he was so passionate about. #StarCitizen#Squadron42
Going through all the community replies with the pics and videos and detailed write ups and feedback made me so proud of everyone coming together to test this so thoroughly. That's what it's all about. o7. #StarCitizen
Hey everyone, thanks for helping us test the new physicalized entity netcode overhaul in the Tech Preview yesterday! We received a lot of great feedback, and weโll continue to tweak it and release it once itโs ready to rock.
A nice clip from Critrockt: https://t.co/syNiXa95XC
@NicouLenny Going through all the community replies with the pics and videos and detailed write ups and feedback made me so proud of everyone coming together to test this so thoroughly. That's what it's all about.
https://t.co/NJyYUMGw5K
Can anyone confirm? He was so genuine and nice. I had such a great conversation with him about his amazing work at CitizenCon 2953. I'm glad I got to meet you Bone. #StarCitizen
Please consider upvoting my submissions for "10 for the Community!"
https://t.co/Wllt2ZqDBV
LTP 2.0/Mission System V2/ATC Rework ETC
https://t.co/ZcQcaAeCIs
Medical Gameplay, Regeneration and DOASM
#StarCitizen@RobertsSpaceInd
@SpaceTomatoGG It is so satisfying, so cathartic to just have a small crew, a ship or two, and do salvage contracts. EVA to take the cargo, strip components and weapons, scrape the hull and munch the rest, then unload and organize it all to get your rewards.
Somebody call for an exterminator? I'm honored and extremely excited to finally be able to say that I'm working on STARCRAFT! I can't wait for everyone to see more of what we're building.
They'll never know what hit 'em.
https://t.co/EdSbzJR667
@SpaceTomatoGG Those services and the progress on them is the reason SC is in the state it is. It's the reason feature development can't continue on many items because they won't build them on outdated infrastructure. They can't build it faster, so they do the feature work on SQ42.
@SpaceTomatoGG In greater context, look at what was happening then, is still happening now, and during the period from when the shift started in 2021. iCache/Super pCache failed, the road to PES & Static Server Meshing, and now this long period of overhaul of the myriad backend services for DSM