The purpose of a closed alpha is for the testers to help us find bugs. For that reason, we don't want leaks. Unfortunately someone leaked gameplay.
We will be handpicking new testers, no random chance this time.
I will begin working on v2.6.1 for Last to Survive somewhere in June. Two things expected:
-Traps will not work until the door for it is open & the power is activated
-Fire Sale will become available
This is what will be included in v2.6 for Last to Survive:
-Map expansion 3
-Traps
-Spectate revamp
-Death Machine power up
-Remade Box and Juggernog
-More randomized places for parts
-Moved Juggernog to a harder spot
-Vulture Aid
-Slightly altered invisible walls (mistakes lol)
The VIP Server update for Last to Survive is live! Eventually more features like choosing the starter pistol and amount of health to have will come, but I am still looking for any possible bugs with the exclusive settings.
VIP Servers will come to Last to Survive soon bringing exclusive host features to decide what difficulty it is, what round to start on, and how many points to spawn with (based on round).
There's still much more to do for Impurity. I've definitely been slacking off lately but I have to make custom XP for tiers, make the inventory system work, have thumbnails for each item, make the UI look better, have the map ready, etc..