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This has been addressed by Hytale team before.
This period in time is going to be like this.
There's a good reason for it.
I can totally understand that maintaining a mod/server may be too much now, but let's not call for the development of the game to stop or slow down because of it.
I have not started building my mod for that exact reason. I just don't want to be stuck in the bug fixing loop.
Instead I'm focused on learning the tools. Once the game is in somewhat stable state, that will be the time to start building.
A sequel movie to the ‘LORD OF THE RINGS’ trilogy is officially in the works.
Plot synopsis — 14 years after the passing of Frodo, Sam, Merry, and Pippin set out to retrace the first steps of their adventure. Meanwhile, Sam’s daughter, Elanor, has discovered a long-buried secret and is determined to uncover why the War of the Ring was very nearly lost before it even began.
Stephen Colbert is co-writing the script.
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Runeteria is announcing our #Hytale MMO-style dungeon, calling ALL players to action! Earn Legendary rewards by defeating the Evil Lich Malum. Stop him from reaching our world by battling your way through the depths of the Hollow Crypt and taking the fight directly to him.
Available to play today!
@Simon_Hypixel
Tactical All Out Warfare.
Profit or Loss - Cash is King.
Coming to Steam Early Access 2026.
Sign up for future playtests NOW! 👇
https://t.co/E8GVhITeoz
Improved biome transitions, and new lake biome with local height (still working on flattening the water surface)
I also made this Megastructure World Fragment for the HytaleModding ModJam (looks similar to previus work but it's made from scratch)
#Hytale#HytaleModding
I want to take a moment to talk about where the game is right now, and where it is going!
First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it.
I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game.
We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision.
That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work.
Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it.
We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game.
Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode.
Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development!
Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now.
If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it.
We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
@Simon_Hypixel Hi Simon, will magic in Hytale receive more deep gameplay than just a few staffs that throws ice, fire... ? I imagine like some spells books than you can discover in dungeon, if you bring them to the magic workbench you can learn them.
To all #Hytale modders. IMO it is currently on us to help pump out content for the community, and give the dev team enough time and space to cook.
This game will receive awesome updates, but the devs aren’t just adding new content, they are fixing bugs, building out infra + tooling, refactoring, etc, which all takes time. Meanwhile, if we want this game to reach its full potential, we need to give players stuff to explore, and stay with the game while it evolves. Keep it in their heads. Give them a reason to log back on after completing everything in the game.
We have been given such amazing tooling and a beautiful api. Let’s take advantage of it and make some awesome stuff both for the community, and for the devs! The game is in early access, and regardless we already got some fire patches. The team will cook, and I can’t wait to see this game in its full glory.