Now letโs redo the party!๐This time around, the animated models received all the available lighting effects: Env. lights, Diffuse, Directional, Omni, Point, and Spot lights. They also received shadows, self-shadows and fog.๐ฅณ#GraphicsProgramming#Gamedev#Vulkan#DotNet#CSharp
Busy refactoring my workflow ๐ฅฒ
Instead of stuffing an object data to limited size push constants, I now push only world matrix n related indices and fetch the actual data from a storage buffer. Cleaner, scalable, more future-prof for PBR data etc๐
#GameDev#Vulkan#CSharp
Alright bestie,๐ฅฐ it seems like ๐๐ถ๐ฟ๐ฒ๐ฐ๐๐ซ ๐ซ๐๐ป๐ฝ๐๐ is actually super easy to use in C# with my ๐ซ๐๐ข๐ซ ๐ข๐ป๐ฒ ๐ฐ๐ผ๐ป๐๐ฟ๐ผ๐น๐น๐ฒ๐ฟ. ๐ฎ She connected, she slayed, she understood the assignment. โจ๐
#GraphicsProgramming#GameDev#GamePad#Vulkan#CSharp#DotNet