they r giving character actors from netflix shows 6 figure deals to walk around a blue screen and recite aaron sorkin dialogue at raid shadow legends assets and you want me to treat gaming like a real art form for serious people
@andrinat199 Both? Most equipment shared with ds1 gets 2x res albedo detail and sometimes 4x gloss - the big difference is often the ds1-derived gloss as the ds2 assets can be rather plain and lose a lot of the weathering.
DS3LE Pathtracing - Using the Dancer fight to fix a lot of things like 16-bit blend indices. Motion vectors are now rendered in seperate pass instead of relying on overloading the "game motion blur" pass. Dancer's weapons are emissive so they are added to BVH with emissive props.