@JrrizzoYT Could be because you have a following, could also be your more jokey tweets being taken more at a face value, either due to not fully getting your vibe or just misunderstanding it.
@Stanley5574420 the hope is that since they're directly calling it a permanent mode that it's much more thought out. even if it isn't I'd hope it doesn't get removed and gets future updates like Onslaught did in CW.
@MmmmDoughnuts21@Stanley5574420 It's admirable they were dealt a shitty hand and took the opportunity to experiment with a new type of game mode, but it's sad to say the easier option of just doing round-based from the off would've been far better cause they just couldn't make it work.
@Discount_TV_ Sucks cuz Spec-Ops offers a super cool way to handle the seasonal storyline through their missions, plus extra fun side activities like the target ranges and stuff, and survival has so much potential that wasn't met in AW and completely fucking obliterated in MWI.
@NicoleOfCringe I also think ninja zombies aren't quite as bad in Shaolin as they are in Beast. Could've done with a hard counter effective on all rounds, but Shaolin offers tools to deal with them and at least doesn't have enemies faster than the player's base walk speed, so they're manageable.
@NicoleOfCringe Yeah Shaolin definitely has quite a bit wrong with it (Ninja zombies, awful PaP quest, bad main quest) but it's a shame cause the weapons are super fun and the map design and vibes are great. Shame the map design is partly ruined by IW's awful zombie collision.
@xpertfusion3 More than likely budgetary. But it could also be an intentional choice due to no one supposedly making it as far as Beast in universe, or to not overshadow the returning Extinction cast (maybe it was just Cross, can't remember)