@aeternathegame GTA VI is novemeber 19th, and I havent seen any promotional campaign yet for Aeterna Lucis, so september is probably out of the release window, that leaves only october or maybe very late 2026 or early 2027 release window...
Got a new PC (Intel i5 13600k, ram16gb,... it flies) so im back being a #gamedev. But iddle time wasnt wasted and i kept designing and improving my main carácter and is finally complete, slick and awesome and still the unofficial Demogorgon #metroidvania. More info coming soon.
@Boosteroid_main Hi. Fantastic service but i am playing with a DualSense and i would LOVE for It to have support, could you please add DualSense drivers to your servers?
@Borje_Ekholm Hello there, i sent a private message (extremely important) to @ericsson and i havent received any answer https://t.co/j4yLjo0gPc customer service at all. Can you help me?
The slow brewing over-the-years evolution for my Death Worm, now evolving much faster than ever with the Photoshop Pen Tool. Final player soon the be revealed. #gamedev#unity#metroidvania#indiegame#indiedeveloper
The biggest challenge my #indiegame is going to have is gameplay mechanics, large ambition and many abilities to explore and fight the environment. I will probably need a Unity programmer to join the project or commission someone. #Unity#indiedev#metroidvania#IndieGameDev
#Unity and #photoshop is taking my game to the next level, i didnt know it was this easy to animate and create unique creatures with all the tools those engines haver to offer. Is even getting close to a #HollowKnight level. Gamechanger. Expect greatness. #metroidvania#indiedev
Soaking in all of the #hollowknight world design, feel, thought, animation approach and anything i can find to implement it into my #metroidvania#gamedev
@WholesomeWrites I did a bit of Unity like 5 years ago but i come from... Construct/GameMaker... But my game is way too big and ambitious for those plataforms so i needed something... bigger. With PlayMaker and Behavior Tree i should be fine?
I guess #Unity tales longer to get used to than anticipated, would be awesome to know someone that knows C# but dont, sadly. Everyone I know roots for Unreal... except my old laptop...
@WholesomeWrites Right now is a bit overwhelming with so many never heard before words and expressions and symbols. What i got right are the variables, values, general idea of order and such but the technicality... fixing someones code is like an adventure. What should i focus on first?
Despite everything that is happening lately on my private life, my #metroidvania is still going and is better than ever. Moved to #Unity since it was getting too big for Construct and finally things are starting to click. More info soon. #indiegame#IndieGameDev#platformer
Into the Deep is going thru a mayor redesign in the pixel art department, from the player look and feel to its abilities, but the main idea remains the same and its still going in the same direction, will share more details on monday #metroidvania#indiegame#indiedev