Turbo Sliders Unlimited has been fully released on PC, Linux, and Steam Deck!
Get it on Steam and experience the Unlimited fun!
https://t.co/jUUY6BJ3fg
#gaming#multiplayer#Steam#indiegames#indiedev
One of the latest new features in Turbo Sliders Unlimited is customizable boosters, opening up completely new strategy options.
Here you can see them in action in an online race.
Maybe a good idea for real F1 too, instead measly DRS?
#f1#gaming#racing#indiegames#indiedev
Turbo Sliders Unlimited isn’t just racing! It features countless multiplayer game modes, and players can invent their own.
Here’s Dodgeball by ♥ Ivy The Clown ♥.
@goshjoshgames There is definitely much in common with TSU and AoR!
TSU has many more features though, including online multiplayer, player created content (levels, vehicle physics, campaigns) and different game modes, both in racing and beyond.
@Makai_VI Some players have been doing something similar, you can ask more from TSU Discord: https://t.co/dnZObE3oUW
Spectators can use any of the numerous camera presets or create new ones, also the focused car can be changed and there is free camera, too (with or without smoothing).
Yet another great player-made track: Pirate Cove by Ihmelurkku.
Great for wild online multiplayer action, as shown in this clip!
#ugc#gamedev#indiedev#indiegame#racinggames
@Makai_VI If the track has driving lines for the car you want AI to drive (and you can make them yourself if needed), you can host a game in which all players are AI players. I am not sure what exactly you mean by broadcast view, but it would be possible for spectators to join, too.
@Angelbl68064509 Yes, but it still missing at least those two things I mentioned: UGC/Workshop and Relay server support. (The latter is not a hard requirement, but it just makes it easier to create games between players without having to worry about firewalls.)
Even though Turbo Sliders Unlimited is a spiritual successor to classic top-down racing games, there are more than enough camera modes to choose from — these are just some of the default ones!
#multiplayer#gaming#gamedev#indiegames#indiedev
@mvilola Official support for PC and Linux currently. I don't know how well PC Steam games can be played on Mac these days so I can't promise anything.
@Angelbl68064509 No news. It has been investigated a bit, but unfortunately, it is very hard to port all the online functionality from Steam to anything else. For example relay servers, and UGC sharing / Workshop are needed in addition to more basic things like leaderboards and matchmaking.