A rogue-lite monster hunting RPG with turn-based battles. Travel the United States of the 1980s and solve mysterious murders to earn experience, gather equipment, and level up your hunters. (Steam link in the comments) #indiegames
@ShaunTonstad Thank you for posting that (and over in the Unity board). As someone using BIRP camera stacking all the time, I pray that some of the Unity staff at least see and considers it. But I don't have much hope.
As an indie dev without access to expensive marketing data, places like SteamDB and SteamSpy are the only things I have to get market insight and plan my games.
Valve's lockdown of public profiles has made things a lot harder already, so please don't take that last bit of intel away from us.
I still believe you can make a AAA'ish game today with a team of 40 people instead of 200 if you cut down on the red tape and the bullshit. When we shipped the OG Crysis back in 2007 the actual core team was way under 100 people. Of course, the credits listed like 700 people with all the publisher staff :)
@ArturSmiarowski@Grummz That is the spirit! But I wonder if all those continuing AAA failures actually have an effect and make people play more of our indie game or if this is just wishful thinking.