Knockout Matches, what happens to the losing country on TURF?
it's turf pool is split three ways:
50% burned → supply drops
40% buys the team that beat them → their price pumps
10% to the jackpot → the final pot grows
Every elimination reduces TURF supply.
4/ One catch: eliminated countries' players still score for that stage, they just can't line up in the next one.
144 players. Five rosters. Seven stages to get it right.
Have you built yours yet?
https://t.co/EHOiyZsP69
3/ Lock before the matches.
Once the stage is played, your cards score on real performance and the rosters split the rewards.
Claim your rewards and your cards back at the end of every stage.
$TURF supply:
1,000,000 total, fixed.
20,000 per country (×48).
Per country: 1,500 captain, 500 best, 2,500 rookie.
TURF burns every time a team is eliminated shrinking the supply.
Uniswap v3 isn't built to charge fees. We made it do it anyway.
Every token, Countries, players, all of it, buyable with ETH straight from Uniswap.
2% of every trade funds the jackpot and lineups.
The TURF jackpot goes to whoever holds the winning team.
Country → 40%
Captain → 20%
Best → 20%
Rookie → 20%
Hold any one to claim a share. Hold all four to take the most.
TURF's JACKPOT > > FIFA'26 < <
Pre-funded with 40,000 $TURF, and it goes up with every trade all the way to the final
>>filling up with ETH and TURF<<
Holders of the winning country and it players takes the whole thing.
pick your champion early. https://t.co/EHOiyZsP69
48 Nations, 144 Players.
Tradable on uniswap v3, Turf -> Country -> Player.
All trades on the tokens funds the Jackpot and Lineups.
https://t.co/tjHJVC72vy
Trade, Predict, and set Lineups from day 1.
All on https://t.co/aSTrT2qbUY
We're late to the game. The World Cup already kicked off without us.
But we didn't show up with a roadmap and a maybe. The whole thing is built and working: markets, predictions, lineups, jackpot.
Coming soon, on Ethereum.
https://t.co/EHOiyZsP69