@DihNBawls I just know youre one of these players im melting through because you give up half way through a gunfight to switch to your knife because you KNOW its stronger than shotguns. Quit coping because youre abusing a meta that makes you look like a little bitch lmao.
Imagine 3 people jumping you and you die in not even One second because they all gave up with their gun and decided to rush you with a knife. The knife needs a nerf lol
@DihNBawls Im pushed up with bubble, teammates are outside of bubble and inside bubble was 3 smokes, I get rushed by 3 invisible players. Thats legit not on me "Bro"
Pre-Release Patch Notes - January 29, 2026
Enable via Launcher → Settings → Pre-Release
MAP & NAVIGATION
- User-placed Map Markers have been added!
- Create custom markers anywhere on your map with customizable names, icons, and colors
- Share markers with other players in multiplayer
- New gameplay settings to toggle marker visibility on map and compass
- Delete markers via the map context menu
- Updated map marker icons and improved their display resolution
- Player names are now always rendered on the map and are more readable when zoomed in
- Compass now shows different icons based on vertical distance (above/below you)
- Teleport option is now hidden for map markers when in Adventure gamemode
COSMETICS & CUSTOMIZATION
- New Avatar customization options:
- New Hat: Tweed Hat
- New Overtop: Mage Shirt
- New Shoes: Styled Flats, Wedge Shoes
- New color variations for Fashionable Shoes
- New haircut added
- Updated visuals for the Morning haircut
- Added Construction Hard Hat
COMBAT & ITEMS
- Weapon Adjustments & Fixes:
- Adjusted damage value inconsistencies and upgrade differences across some weapon tiers
- Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons
- All spear types should now consistently stack up to 5 and be throwable
- Necromancy Grimoire Improvements:
- Summons no longer take damage from their summoner (and vice versa)
- Summons now respond when the player is attacked, not just when attacking
- Summons are faster and more aggressive
- Added variety to the types of skeletal minions that are raised, including a ranged variant
- Misc:
- Improved in-hand positioning for Ingots and Sticks
GAMEPLAY
- Doors no longer close when blocked by entities or players
- Teleporters now require you to clear a short distance before re-use
- Sort keybind now works in the player's inventory
- Added "Take All" functionality for processing bench output items
- Shift-dragging now quickly transfers items between inventories
- Minecarts no longer move when stuck
- Reduced farming bench tier requirement for Chicken Coop from 5 to 3
- Large Kweebec Chests now support placing blocks on top
- Fixed NPCs in a Coop transforming into other NPCs
- Fixed being able to capture a dead NPC with the Capture Crate
- Reworked utility wheel quick swap to include the inactive slot
BLOCKS & WORLD
- Re-added Incandescent Volcanic Rock
- New block textures and variants:
- Thorium Cracks
- Basalt Cracks
- Magma Cracks
- Mud Dry Cracks
- Updated crack variants for 4 Ore blocks
- Updated Cobalt texture
- Fixed Magma Adamantite block tiling
- Added Default_Flat and Default_Void weather configurations for their respective world instances
AUDIO
- Fixed water emitter radius so audio plays properly in stereo instead of just the left ear
- Fixed audio emitter entities not playing correctly
- Fixed fluid ambient effects not triggering properly
- Updated sword swing and impact sounds
UI & QUALITY OF LIFE
- Moved container action keybind indicators to a better position
- Fixed chest/bench keybind tooltips when keybinds are unassigned
- Updated workbench chest connection radius text to be clearer
SECURITY
- Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds)
STABILITY & BUG FIXES
- Improved world generation performance
- Fixed filler blocks not breaking in some cases (e.g. large doors)
- Fixed block placement mis-predictions
- Fixed issues when changing worlds while mounted:
- Fixed minecart mount state not being removed correctly
- Fixed horse mount state not clearing correctly
- Fixed screen fade issues that could occur during world transfers
- Fixed an issue that could cause chunk saving to deadlock when removing a world
@GodGabriel42 Its been pretty alright man! Thats super dope that ya have em on still! Yea Ive been playing Hytale a lot lately its the biggest reason why I still use Twitter and stuff. Hope youve been good too bro!
This really irritates me.
@PlayHighguard has been out for an hour and most reviews (especially negative ones) have less than 10 minutes played.
I have no stake in this game's success or failure and barely had an interest in it before today. I just can't stand how people have had a raging hatred for it since the reveal for basically no reason.
Steam has the best consumer review system of any platform, and for some reason people are abusing it just because they saw a trailer they didn't love.
Gonna check it out later tonight
‘CLAIR OBSCUR - EXPEDITION 33’ has won 9 awards at #TheGameAwards, the most for any game ever
• Game of the Year
• Best RPG
• Best Narrative
• Best Art Direction
• Best Score & Music
• Best Game Direction
• Best Debut Indie Game
• Best Independent Game
• Best Performance (Jennifer English)