If you guys are interested in helping the team out, then please consider filling out this form and/or get in contact with us directly through [email protected]
https://t.co/EayvPWrFsJ
-Chimo
Good Evening! This is Charles @ChimoMiller and I'm gonna be helping out @FangMakesStuff manage the Twitter account. I'll be making more posts as we get closer to a publicly presentable build of the revamped game. So look forward to more content in the near future!
- Chimo
So proud to announce that Seeds of Love received FOUR Honorable Mentions at today's Sammy Awards: in Worldbuilding, Audio, Design Innovation and the Grand Prize! 🎉
Thank you SO much to everyone who played and supported SoL during the UCSC Games Showcase!!! 🐑❤
We're here at the UCSC Showcase of games today and tomorrow in the DARC room 230! Come by and try our game, and many more by UCSC students!
#gamedev#gamedevelopment#college
Happy June, everyone! 🏳️🌈 We're excited to announce that Seeds of Love will be at the UCSC Showcase of Games next weekend!
Come to the DARC on June 8th and 9th to play SoL and over 50 other games made by UCSC students!
tentatively revealing sunny and maría from seeds of love, a farming-themed romance rhythm game/visual novel hybrid coming in june! grown fresh and with pride by the UCSC GDA collab ❤💛💚💙💜
Hey all, this is one of the game projects I've been working on the past quarter as a writer and audio assistant. Yeah! Stay tuned for more things/projects.
Hi all, I've updated the normal battle theme of TYPOCRYPHA to reflect the refinement of the game's tone during the past year. I had a lot of fun revisiting it! Please listen and enjoy!
TYPOCRYPHA OST - Battle ~ Spellsword Sorcery (Ayin)
https://t.co/txoe7O49qq
TYPOCRYPHA personal update: I've been taking time away from the game to work on a new game project for my senior capstone, in addition to engaging in non-videogame fiction reading and writing. Hopefully the practice gained can help improve the game's development.
For perspective on how the game might be potentially improved, it's kind of incredible how much I've missed out on basic writing techniques such as SUBTEXT because I've been stuck in videogame writing forever. It's wild (bad)
needless to say we're still rewriting everything
Due to a busy schedule, I've decided to hold on releasing progress in the game for a longer while until a major breakthrough in development.
This quarter's classes are rough for all of us right now, & when we release progress, we want it to look as complete as possible thus far.