Goldenflame Dragon has added "Chronicles of Ellusus I: The Dark Unknown," his homage to the early "Ultima" games, to Steam, aiming for a December release.
@ChrisO_wiki Well, there's Nuvie. It hasn't been updated to work with Steam Deck, but it's a quite mature cross-platform engine for U6 that adds a bunch of neat extra features.
Can anyone from the old @UltimaForever team confirm that cutscenes like the FTUE intro with Horrath or scenes leading up to a boss encounter were entirely server driven?
I fine this odd (especially for the FTUE) but I can't find anything in the client driving it. Just the residuals of cutscenes in the zone data.
If it's all server driven then I have to:
1. Hand orchestrate it from archived video where possible (did this with FTUE)
2. Make up my own cutscenes
3. Or skip them and just have bosses laying around in dungeons
From a project update standpoint:
1. Fighter class fully unlocked and playable.
2. Characters save after completing FTUE (tutorial)
3. All zones mapped and linked thus the game world is fully explorable.
4. FTUE fully playable
5. Several quest implemented. Working on a tool to perfect/observe NPC dialog trees.
6. All dungeons and towns populated with props and NPCs.
7. All NPCs virtue quandaries implemented
8. Virtue shrines active and functional
9. Accidentally implemented boat travel
10. NPCs follow schedules where applicable
11. Idle and interactive dialog for all NPCs
#ultima @ultimadragons@UltimaCodex@RichardGarriott@thatbarnettblok@Jeff_Skalski@bioware@EAMythic
Also @EA y'all wanna give up that domain yet? I'm about ready for it.
"Yes with a but," as a friend of mine used to say. Origin did give two Utima Dragons permission to host it for free, an agreement that survived the EA acquisition. When the Ultimas came to GOG, GOG agreed to host it for free as well...but that agreement was exclusive. EA couldn't host a free copy on e.g. the Ultima Forever website, which was live at the time; they linked to the GOG page for the game instead.
I wrote a couple of articles about this way back when the game first hit GOG and a raft of DMCA notices went out to certain "Ultima 4" remakes.
This is the main one: https://t.co/7c5KJoIZTh
And this one came a bit later: https://t.co/NxpGan2BES
@danielmafra I think the Ultima 3 port that this developer did incorporated a control scheme based on the NES port of that game. I'd assume he used that - or a similar - scheme here.
@GomezDominus Per the article, the developer is already beta testing it. I don't have a specific release date to report, but it sounds like "soon" wouldn't be a bad word to use.
Melavir Sauin Dragon has posted version 1.02 of "The Sosarian Paradox," his "Neverwinter Nights"-based remake of "Escape from Mt. Drash," to the Neverwinter Vault.