All Sprite Acquisition Hint Strings in the files:
Demon Sprite
Found rarely in Sprite Chests
Burnt Peanut
Found in Relic Chests
Duck Sprite
Found in the vault of a certain business mogul
Earth Sprite
Found wandering around forests and wooded regions
Ghost Sprite
Found in the world at nighttime
King Sprite
Found rarely in Sprite Chests
Punk Sprite
Found rarely in Sprite Chests
Dream Sprite
Sometimes found sleeping in the storage crates
Fire Sprite
Located near urban areas
Water Sprite
Spotted near rivers and beaches
Zero Point Sprite
Found rarely in Sprite Chests
All Sprites: Extract it or lose it
Rare
Earth Sprite — You have a chance to find additional rare items when opening chests
Fire Sprite — Creates a fiery burst when you deal enough damage to an enemy
Water Sprite — Replenish shield while in water for you and your nearby Squad
Epic
Duck Sprite — Emoting or Jamming replenishes shields
Ghost Sprite — Grants cloak for a duration upon reloading
Demon Sprite — Siphon some health and shields when you eliminate an opponent
King Sprite — Your Pickaxe deals more damage
Legendary
Dream Sprite — Grants a random item at each level, exploding with legendary loot at Max Level
Punk Sprite — Possibly nothing... or infinitely something
Mythic
Zero Point Sprite — Spawn a Shield Bubble Jr. when you use a healing item on yourself
QUALITY OF LIFE IMPROVEMENTS
Festival Auras Now Trigger on Victory Royale: We’ve heard your calls for Auras! Your equipped Fortnite Festival Aura now plays during your Victory Royale moment in Battle Royale.
Distance-based transparency: Audio Visualizer icons for gunshots and footsteps now fade based on distance. Close threats stay fully opaque, distant ones go transparent.
Reduced audio visualizer range for footsteps: Footsteps now surface on the indicator at a shorter range than gunshots, reflecting that footsteps are a close-range cue.
Ground Rush Goes Global: Ground Rush, the skydiving mechanic introduced last Season for Zero Build, is now active across Build and Zero Build.
Zero Build Ground Rush Glider Redeploy: Ground Rush now activates from Glider Redeploy states, not just initial drops or launch pads. Thanks for the Zero Build feedback everyone!
Battle Bus ADS: During the Battle Bus ride into a match, you can now aim down sights (ADS) to get a better view of the map. Also makes pinging and marking your drop site easier.
New Controller Setting - Tweak Zone: We’ve made a new way to tweak your aim with those tiny stick movements that are normally ignored in a controller’s Dead Zone. When enabled, these movements will move your crosshair directly instead of turning the camera. Perfect for lining up a long shot or turning a body shot into a headshot. Find Tweak Zone Aiming in Controller settings and let us know what you think!
Updated Storm Times: We've made storm circle timing changes to better pace matches and prevent slow endgames. These timing changes are not in Competitive or Ranked.
This change is intended to reduce situations where the number of players remaining in final storm phases is disproportionate to the available play area. As part of this, we're making adjustments to improve match pacing and help games reach a conclusion at a reasonable rate. These changes are designed to achieve that without making the storm feel overly aggressive, while still preserving adequate time during the early and mid game for looting, exploration, and engagement opportunities. Tell us how it feels!