@SuperSisi Stage 3 is my favorite (the bones one) including the music. This is how a Castlevania game should feel, including the strutting and pacing of the whip!
@Chris_TV_Live I think it is amazing, specially the music. Also this is one of the best cover artworks from ayami kojima IMHO, this is the character energy that the Netflix series managed to partially capture on Trevor
@RinoTheBouncer I've had to put down Zelda Skyward Sword because at any point the game can emit FIVE different warning alarms... I mean who tf approved that awfulness. To answer your question annoying, intermittent sounds will ruin that game for me
@NoSoloBits The reason for this is that each beam is representative of the console's dominant color: Super NES has a lot of reds, Genesis a lot of greens and the PC Engine lots of blues.
@shivi1026 Manipulating randomness has always been fascinating to me. This peaked when I learned about the Perlin noise. I am also quite fond of splines, and OOP was game-changing to me at college.
@nalinrajput23 C++ is quality programming for sure, but very strict. In the other hand Javascript is loose but extremely powerful if you know what you are doing, so those two are my proposals.
'Real Moon' is releasing soon for free on Steam 🌕
• Realistic moon exploration simulator
• Made in collaboration with JAXA
• Based on actual observation data
• Made with Unreal Engine 5
• Has hourly positional relationship with Sun, Earth, and Moon