@StarPhoenix_WA I think this is cool for once, like how in T7 characters had different rage art/drive properties. Although its funny to me they didnt think about something like this for Lee John-Just-Frame Chaolan
JIN | UGLY 10 HIT COMBO | TEKKEN 8 | MOD
Normally I prioritize quality and making things look the best I can. This time I threw everything out of the window and tried to make the ugliest string I ever have. Did I succeed?
#jin#tekken8
More stuff you can evade with flamingo step!
(You can't step anything after Fcd1+2, so when she goes in BT +5 you have to guess)
#TEKKEN8#T8_Hwoarang#T8_Kunimitsu
First impressions from the patch notes, I like it!
No more Heat Regain is really big and properties of some Heat Moves being changed is a good step in the right direction. I'm really happy there's only been nerfs again in this patch which is how it should be.
Alot more is yet to be done which I think should probably be prioritised in this order:
1. System Changes (iWR System being too easy and accessible, SAT in combos, Combo Damage and Length etc)
2. Heat Changes (Heat Smashes being too plus and triggering Stage Gimmicks, Heat Burst bounding, Heat Burst range and tracking, Spike Combos etc)
3. Character Nerfs (King and Nina are still more or less untouched, some moves are too strong e.g. King 322, Guardbreaks, G-Clef strings, Low Heat Smashes etc)
I pray that we get more balance patches even during the tournament season 🥹🙏 #BackToBasics