Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
A software engineer named Frederik Wessberg is creating a PC mod for Starfield that enables seamless landings on planets and moons without any loading screens! The mod will be 100% free and released on Nexus Mods.
Frederik says, “You can do it entirely auto-piloted and leave your cockpit seat and walk freely around your ship or enjoy the views while the ship flies from orbit to ground. Or, you can fly manually too. Fly around in low orbit and enjoy the views, or indeed fly uninterrupted to land on the ground.” #Starfield
The PS5 got jailbroken and within less than a week people got PS2/PS3 physical discs working on PS5. Years of them lying to us about how impossible it would be, debunked in less than a week.
PS5 plays PS2 games directly from the disc and PS3 support is coming
The Jailbreak scene has shown that people can run games from these systems via emulation
Not only that PS2 disc support now works as well and PS3 disc support is set to be added
If these things end up working well, Sony has had the ability this entire gen and seemingly chose not to put the effort into disc-based backwards compatibility on PS5
PS2 discs. Straight into a PS5.
20+ years of nostalgia, one disc away.
PS5SX2 🎮
special thanks to @_AlAzif
🔗 https://t.co/5dJBpctESW
💬 https://t.co/0NNel5pqQt
☕ https://t.co/EypS5hoENk
#PS5#PS2#PlayStation#PS5SX2#Homebrew#Emulation
Welcoming more players to Horizon Japan! 👋
Forza Horizon 6 is coming to PlayStation 5 on January 26, with Early Access for Premium Edition starting 5 days earlier on January 21.
In addition, the first Forza Horizon 6 expansion releases on all platforms on January 21, and PlayStation 5 players can play it on Day One with the Premium Edition.
Check out our latest blog with all the details you need to know about Forza Horizon 6 on PlayStation 5: https://t.co/eMLDtzlUSJ
Xbox has built a brand new PC app which offers BIG performance improvement
• New Xbox Cloud Gaming interface codenamed Bastion
• Groundup rebuild of the underlying code
• Aimed to bring the user experience closer to the Xbox Series X|S console
• Potentially set to go live to Xbox Insiders before the end of the year
• The navigation between game listings is also a lot more streamlined
• No longer two separate pages for games, and both the store listing and game listing now share a single interface.
• Two screen modes: Desktop mode and Full-screen mode
• Custom launch parameters for each game
• Improved background images
via: Jez Corden
https://t.co/LB2iRlUKMj
YT:
https://t.co/AwSgYMcbBV
Family is who you die for.
In celebration of its 10th anniversary, Mafia III is out now on PlayStation 5 & Xbox Series X|S with 60 FPS gameplay and technical improvements.
Available free for Mafia III & Omertà Collection owners - https://t.co/zHuZNsVjbc
CDPR released an update for The Witcher 3 Remastered that massively improves the visuals.
They fixed the brightness and color tonemapping and the shadows look way punchier now.
It honestly looks like a proper remaster now.