El mod ya no es a pantalla partida, va por servidor y clientes. Está sincronizada la posición, animaciones, cambios de escena, ataques, magia y NPCs. Mañana me pondré a sincronizar el combate, ahora es momento de dormir.
El mod ya no es a pantalla partida, va por servidor y clientes. Está sincronizada la posición, animaciones, cambios de escena, ataques, magia y NPCs. Mañana me pondré a sincronizar el combate, ahora es momento de dormir.
@KnightRampant A estas alturas ni yo entiendo el código del dll, estoy refactorizando XD. Dentro de unos días publicaré una beta cerrada para que me ayuden a testearlo.
@zhakaron That was the idea since the beginning. The biggest problem is how to justify this in terms of immersion, because in split-screen mode the second player is a supporting character, but here all the players are “the main character.”
https://t.co/lOSd89e7Y0
@KatarinaNoKami I think same way, but I want to introduce some friends to the game. If I do it with the original camera, they'll probably stop talking to me.
@rayzojams I don't really dislike the original but if I want to introduce this game to my friends, I can't torture them with that camera. What do you think of the other QoL that I want to implement?:
https://t.co/zN2Ykh7NYd
For those interested in the mod: Don't use it just yet. It still needs testing, and I'll be adding some QoL features in the coming days, like: having spells cast from the camera's viewpoint and auto-targeting for nearby enemies.
@ThreeEyedGemini I have never modded a game outside of standard engines, so it will take some time, but I'm cooking a better version of the mod:
https://t.co/zN2Ykh7NYd
For those interested in the mod: Don't use it just yet. It still needs testing, and I'll be adding some QoL features in the coming days, like: having spells cast from the camera's viewpoint and auto-targeting for nearby enemies.
For those interested in the mod: Don't use it just yet. It still needs testing, and I'll be adding some QoL features in the coming days, like: having spells cast from the camera's viewpoint and auto-targeting for nearby enemies.
@MythLegend4 The game is actually not that difficult to reverse engineer, besides the effect/particle system is pretty intuitive. I'm thinking of eventually releasing a framework for modding