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@freakbets what's really cool here is how they've printed it in a way that the font doesn't align with the paper's bends. fantastic foresight by the document owner to ensure that a document that "shouldnt be distributed" is perfect for this particular photo.
@maxrollgg Warlock Leveling Guides are published! To celebrate, I'll be giving away 2 copies of #DiabloIV Lord of Hatred (PC/Bnet)! To enter:
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📝 Tell me your starting class/build
Winners chosen 27 Apr 9pm CET
Guides: https://t.co/bQ7q8sHUnu
It’s time for you to embrace your inner demons. 😈
🔪 Become The Butcher
💥 New Killstreak Mechanic
🛡️ Try the Paladin in the Free Trial
🔥 Earn DOOM items through the free Reliquary
The Season of Slaughter arrives in Diablo IV on March 11.
Aspects are subject to the rolls you've obtained, some are exceedingly rare (e.g.: adaptability). Masterwork costs are high, especially in order to obtain the ideal rolls. Occultist costs are similarly so, and a lot of patience is required in order to roll what you need - +passives and +skills being essential, but also weighted in the rare category. You can also re-roll only one affix, not multiple.
There are elements of risk to all but the aspects, and even then you need to grind to get perfect ones.
You're talking about completely removing all jeopardy from Tempering, making it a kid-friendly "everybody wins!" system, with no element of risk/reward whatsoever. OK then.
That completely ruins the system. What reward would you get out of Tempering if it's always a guaranteed hit? What sense of achievement? None.
Tempering isn't supposed to be a guarantee, and it never was. It's about the journey to obtain the perfect item; crafting always involves some element of risk.
Many, many people have bricked "perfect" GAs, but very few are requesting infinite Tempering.
@mb_3ds @JoshuaDReynolds@rhykker No, other classes need to be buffed and Spiritborn needs to be nerfed. They need to meet in the middle, and then we'd have a pretty decent class balance.
Other classes are barely doing Pit 100+, and keep in mind Pit 110 is necessary at a MINIMUM to level Glyphs optimally.
@Sigma_Fisch@shinobi602 Just because you have your own incorrect agenda, doesn't mean that people can't enjoy the game.
If you don't like the game, don't take it out on the rest of us that actually enjoy it.
Someone's making the mistake of looking at Steam player charts when the majority of the Diablo IV population are on console and BNet. In addition, you're also looking at these figures in the dying days of a season immediately before the expansion.
Your reality seems to be in your own head.
@RodFergusson Starting from zero, Hard immediately becomes trivial with just one equipment upgrade from base. Once you get 3-4 rare items you're taking on Expert with ease. Honestly think that Expert should be made to be more difficult.
Happy with the pace of levelling, though!
Team has been sifting through all the great feedback from PTR for Patch 2.0 with multiple daily meetings.
Runewords and our boosts begin tomorrow (late morningish in Cali). Looking forward to everyone jumping in for that and getting a whole new round of feedback!