New devlog about the latest Mythfall patches. Mostly still adding content! I think I want to start making these a bit more topical because right now they're all over the place. #gamedevelopment
https://t.co/yGY6daFU19
@Yash_Dhadve4 Ah sorry. I just saw this. Looks like you improved. One alternative strategy you might look into is just maintaining an image.RGBA and writing that to a texture and then rendering that. IIRC pixel has a way to set individual pixel colors too, so it might be even easier. Goodluck!
New Devlog about the Mythfall bank rework, adding character customization, boots, and a new dungeon: The Hanging Temple. Hope you enjoy! #screenshotsaturday#gamedev
https://t.co/9lnDVBUsB7
@AhmedBashery Thanks! Yeah the number of projectiles definitely increases the CPU load, but surprisingly not by that much. It's hard to tell in the clip, but both of the characters are on a dock-like platform, so there's no walls, just water, surrounding the platforms.