Destiny had a lot of problems spanning years.
The eververse store in D1 supposed to only fund events like the dawning and more.
The bad original story
The eververse engram lootbox rigging
Curse of Osiris
Shadowkeep
Lightfall
Pvp being left unattended for years, with a VERY small amount of maps being added over its run.
The story going into more about relationships than being a soldier of the dark and light and saving humanity from the brink.
Constant FOMO, seasonal content grinds being vapid or filled with go here and talk to X. Then go to teleprompter and talk to x
Microtransactions on everything.
Low amount of cosmetics to earn unless you paid a fortune.
Meta shifting or soft sunsetting of power constantly ruining your builds you spent hours making
8 years to get loadouts in game.
The overdelivery line.
Pete Parsons and his wheels
Stealing art
Sunsetting campaigns so people dont know what happened unless they watch a YouTube video.
Charging for seasons, putting unique gameplay modes then deleting them next expansion.
Bad MMO features because the game was originally designed NOT to be an MMO.
I can go on and on but the downfall of bungie hasn't been fast, its been slow. All these things point to why another player dropped off year over year, then something happens and another one drops off. It repeated even up until final shape which people just checked out for and it missed its revenue targets by a mile.
I know it happened because my brother who was a die hard fan, sinking thousands of hours just cold turkey quit because of the building pressure and annoyance with how bad the story got. Opting to hard pivot into FF14, A genre he didn't even like before and making it his main stay.
My point is bungie had lightning in a bottle and chose to nickle and dime, put out things way too fast to make them as good as they can and ultimately made bad content in a lot of places and those things cant exist in this market that we'll anymore.
Im sad to see it go, gave me real good friends and people who look out for me even when i cant be around to do the same. Even sadder to see it go after the Moments of Triumph update knowing things like this were always possible.
But im not gonna sugar coat it, the game was a mess with moments of being one of the greatest there ever was. (Still sunk many thousands of hours though, and id probably do it again)
As someone whose brain is unfortunately very corporate-wired, I've spent way too much time trying to make sense of what's happening with Destiny and Sony.
Usually I can justify why companies make the decisions they do.
This is the first time I can't.
You don't spend billions acquiring one of the biggest franchises in gaming just to lay off most of the team a few years later. Then I look at Firewalk, Neon Koi, Bluepoint, and now Bungie, and I can't help but wonder...
At what point does the conversation shift from "these studios failed" to "is Sony's acquisition strategy failing them?"
I genuinely don't see how this creates value for PlayStation, for the studios they acquire, or for the players.
I have been affected by this.
Thank you for tweeting at, interacting, and reading my posts from the @DestinyTheGame accounts all these years.
If your team is looking for a world class Social Media Manager and Communicator, let me know!
https://t.co/wgpfHdDLXy
At what point does Hermen step down?
- Buys bungie for 3.6 billion only to layoff more than half of the studio, launch an underperforming game and kill Destiny
- Invests heavily into Concord (buys the studio & IP) only to shut it down less than 2 weeks after launch
- Buys Haven Studios, but founder & the game director leave because fairgames fails testing & has to be completely reworked
- Buys remake studio Bluepoint to have them work on a GoW live service, shuts them down
- Lets Guerrilla Games work for countless years on a fortnite Horizon game that is only appealing to a very small audience, but likely costs 300 million dollars + to make
- Partners with a studio who reveal 4loop a new live service to lukewarm reception
- Let Days Gone team Sony bend work on a live service game, cancels the game so many years & money is lost
- Lets London Studios known for VR games & other titles work on a live service, shuts them down
- Opens Dark Outlaw games by former Call of Duty Zombies people, shuts the studio down
I might be forgetting things... what a generation.
To the Destiny 2 community,
Thank you.
As artists, our goal has always been to create worlds filled with wonder, mystery, beauty, and adventure. But what brings those worlds to life is you. You take our designs, our napkin sketches, our "wouldn't it be cool if..." ideas and transform them into something real. Your creativity, your passion, and your love for the game give our work purpose.
We've always believed Destiny could be a place where expression is celebrated, where players can see themselves and each other in the worlds we build, where every Guardian can forge their own legend—and you proved it.
Watching your Guardians grow, embrace new allies, take down bigger and badder bosses, solve mind-bending puzzles, dodge death traps, avoid Taken boopers, and overcome every Raid challenge we throw at you—all while looking incredible—has been a constant reminder of why this universe matters.
You shaped it. You made it matter. You are the light of Destiny.
With Monument of Triumph, we set out to create a series of love letters to Guardians, new and old. We shared a preview last week of armor inspired by early designs from the original Destiny but have also sprinkled some winks and nods throughout the rewards releasing tomorrow. We hope they feel like a small thank you for everything you’ve given us.
From all of us on the Destiny 2 art team, thank you for supporting us, inspiring us, and continuing to bring this world to life in ways we could never have imagined. You give our art meaning.
With gratitude,
The Destiny 2 Art Team
The official launch of MvM back in 2012 was literally TF2's LIFETIME peak in terms of search traffic.
Generational fumble if Valve messes this up.
(it's so easy not to)
Feels bad discovering an artist you like is an absolutely insufferable individual whose only commitment outside of making art is being miserably hostile towards everything and everyone else
pretty wild how i could animate fairly realistic armored combat with homemade action figures and hollywood still can’t figure it out with an infinite budget
"There's always a version of me residing in any given point of time" - 43
A meme sketch that has been polished, I do think I should have kept it as a sketch though.