BEDTIME NIGHTMARE has officially been selected for the Pitch Off at Torino Comics 2026.
A lot is happening behind the scenes lately.
And this is just the beginning.
More updates soon.
#TorinoComics#IndieHorror#SteamGame#BedtimeNightmare
One year ago, Unseen Cat Studio was just an idea.
Today, it’s something real.
A game in development.
A growing team.
A clear vision.
To celebrate this first year, we decided to renew our identity.
Still Unseen.
Just Renewed.
#IndieHorror#GameDev#UnrealEngine#IndieDev
Something is coming this Friday...
A conversation, a few stories, and a glimpse behind what usually stays unseen.
We’ll be sharing a small part of our world.. the process, the ideas, the in-between moments.
Stay tuned ✨
#IndieHorror#GameDev#UnrealEngine#IndieDev
Not every monster lives in the dark.
Some are born from memories.
From silence.
From things children are never supposed to see.
In Bedtime Nightmare, pieces of the story are hidden around the house.
Will you find them all?
#IndieHorror#GameDev#UnrealEngine#IndieDev
We took a short break from horror this weekend 👀⚽
Here’s our #scorejam entry: a chaotic arcade game about fouls, slide tackles and avoiding the referee.
Leaderboard included, can you beat our score? 👇
https://t.co/JOkDhAgszb
WE’RE HIRING! 🐾
Unseen Cat Studio is looking for:
🎨 3D Artist (Environment/Props)
📣 Marketing & Social Media
Both roles → Remote, Revenue Share
If you love atmospheric horror and want to join a small indie team: feel free to send your portfolio at [email protected]
We’ve been reading your comments and we can’t thank you enough for the feedbacks!
We know performance has been an issue for many of you, and we’re already working on an update to make the experience smoother.
#BedtimeNightmare#IndieDev#HorrorGame#UnrealEngine#IndieHorror
Our puzzle horror game, Bedtime Nightmare, now has a demo on Steam!
https://t.co/ThHHX9ovAZ
If you’d like to check it out and share your thoughts, we’d really appreciate it.
#IndieDev#indiegame#gamedev#unrealengine
We’ve been going through all the feedback we received on our latest Reddit post, and we just wanted to say thank you!
We’re already working on:
- Better lighting and atmosphere balance
- More “lived-in” details for the environments
- New small visual and sound cues
Every lamp, every candle, every shadow of Bedtime Nightmare is carefully placed to shape how you feel when entering a room.
This week we’ve been working on balancing safe spots with dark corners that might not be so empty after all..
#IndieHorror#GameDev#UnrealEngine