Some in-world ship overviews, including a mix of civilian, pirate, and merc ships.
Been working hard to get better at Blender, hopefully the progress is showing!
#indiegame#indiedev#SoloDevs
We're back!
Unsung Void has been rewritten 4 times since the last post. I've been working hard for the entire year getting the latest build ready for an end of year demo (hopefully).
Today, I hit a major milestone - 30 minutes of uninterrupted gameplay.
@EckhartsLadder Me being a software engineer because I took a photography class that led me down the Adobe Suite pipeline. It's wild how you can impact a child's trajectory like that with the right programs
It's incredible what @wildermyth has done. Extremely underrated game. In an era of incredible AAA games this game has been the only one who has kept me hooked for 10 hours nonstop whenever I play.
Experimenting with some more unique fighter designs - really liked this one. Picturing it in-game as a carrier-based interceptor of sorts. It makes up for short range weaponry and light armor with thrust vectoring technologies. Once its on you good luck getting it off your back!
To me the biggest chore is working on greebles & independent turret designs, but its fun when something comes together. Turrets will be independent actors attached to their respective ships and I'm still debating making it a configurable option
@Genjack_Matt The original version had spinal mounted turrets, but since there is a "fin" of sorts it interrupts the collision of the turrets. The mouth of the frigate was a perfect place for dual batteries. Maybe the spinal guns will be point defense instead.
Toying around with some livery ideas for the Hyperion faction. That turret placement isn't final, but I think its neat and would provide decent coverage (except frontal fire). Maybe some nose cannons will be necessary too. #indiedev
Not enough bicycles in scifi. Cmon that's like such an obvious gap. Human powered spacesuit friendly bicycles. Why are there no artistic renditions of this? I want to see it.
There are so many incredibly talented independent game writers, concept artists, game devs, environmental artists, modelers, sound designers, etc that I wish I had all the money in the world to hire. It really is incredible and I feel so thankful for this community.
@SpaceAgeWolf@TheSpaceshipper Take that back, I got obsessed with using those dice strategically, and my middle finger stopped working for a week from scrolling around thr station back and forth