@LordWhisperr Nah, you’re still alive. Been working on rough drafts on how everyone is “connected” in the book, while also keeping the same tone as the established lore!
Big 22! I know it my birthday, but I want to promise you all that I will make an effort to do more in the community. Finish art projects, THE BOOK, and more!
Effective immediately, I will be taking a large step back from Sea of Thieves because of recent events that have occurred in recent days. I am disgusted by the situation and how it is being handled. If I had partner status, or anyone token of favor from @RareLtd, I’d be giving
this is probably the best well worded feedback i've seen about the season pass changes so far (it's lenghty though) #seaofthieves
https://t.co/hQQSgSDf96
@MixelPlx@GraysinSky head way. As long as we remain strong, and they to in kind, then I believe their is hope for the game. And if not, then we, the community, have the right to honor the game in our own respective ways through art, storytelling, and so on.
@MixelPlx@GraysinSky There are a few among the team that are trying their best with what they can, Drew and Mike most of all. But when they are surrounded by laziness, people who don’t play the game, people who believe it should be played one way or another, then their is little they can do to make-
@EuropaofAsgard That was another point I’ve wanted to say. The content that has been coming out is a far cry to what we use to get in years past, especially in 2018. I don’t have an answer to why that’s the case now, besides speculations that many has already said. Again, feedback is key!
I know there’s been a lot of talk about the state Sea of Thieves is in, and I am not oblivious to it. But to remind everyone, we have seen far worse, such as the hellscape that hourglass was in because of cheaters when it first launched, or when Season 6 was referred as, the
@MOB_xGAMERx Yet time and time again, these bad times give was for better ones, at least in most cases. After the recent orb streams back in December, the story is going back to how it use to be told, and gameplay is starting to look familiar, rather than highly experimental.