I watch football, F1, UFC & wrestling. Video game fanatic, Liverpool & Lewis Hamilton fan. This is my echo chamber so please don't take anything too seriously
Completed #RDR2 after over 100 hours of gameplay. Best game I've ever played, easily. The story is phenomenal, I was invested in every single character no matter how small or important. On more than one occasion I was fighting to hold it all together. Masterpiece @RockstarGames
We are delighted to confirm the signing of Liam Millar on a season-long loan from Hull City. ✍️
The 26-year-old winger arrives at St. Andrew's @ Knighthead Park with significant experience at both club and international level and will add further depth to Chris Davies' attacking options.
https://t.co/LGNODyhp4u
Normalise not pushing your shitty narratives onto the rest of the community. If you want a short story experience, go play Mafia or Batman or something. An RPG is supposed to allow me to get lost in your world for a month, not blow out in a week & forget all about it
Mama - was one of the best GK in Spain
Endo- was Japan's captain before this World Cup
Araujo - was Barcelona captain
Gravenberch - one of 🇳🇱 best players
Nyoni & Ngumoha - massive potential players
Tsimikas, McConnell & Koumas - could be improved on but see injured players above
Ekitike, Joe Gomez & Conor Bradley are all injured & we've also got Barcola coming in. Yes we need more but let's not act like we're operating at full strength here 🙄
For 13 years in GTA 5, you could fire a rocket launcher at a wooden fence and the fence won. That was never lazy design. Almost every game ever made depends on walls that can't break. Rockstar just gave that up.
Here's why walls don't break.
A static wall is free. Its geometry never changes, its lighting gets baked once, the AI knows to path around it, and the server never has to think about it again.
The moment a wall can shatter, all of that collapses with it. Every chunk of debris is a separate physics object with its own collisions. Lighting recalculates in real time. Enemy AI has to understand that a hole now exists where cover used to be. And online, every broken wall becomes state the server must track and sync to every player in the session.
Red Faction actually solved real-time geometry destruction back in 2001, and the industry spent the next two decades backing away from it because it wrecked level design. Battlefield shipped destruction in careful pre-approved chunks. Rainbow Six Siege committed fully and paid for it with maps the size of a single building.
That's the trade. Destruction is affordable in a hallway and brutal in an open world. Doing it in an open world that also runs a persistent online mode borders on insane.
Rockstar is doing the insane version across all of Leonida, on a reported budget north of $1 billion.
Siege made walls breakable by shrinking the world to one building. Rockstar is scaling it to an entire state.
How are people complaining about GTA VI😭
Bruv, I played the original in the 90s when it was TOP DOWN.
You've not been in the trenches. It looks PHENOMENAL.
Si l'OL est éliminé ce soir, il va falloir vendre pour une centaine de millions d'euros avant le 30 juin prochain et une partie dès cet été pour baisser la masse salariale
Et même en cas de qualification en Ligue des Champions, il faudra vendre encore...
Sorry I don't find it fun when I tackle what is supposed to be the hardest being in the known universe & they do the same 2 attack patterns & take 6 hits to kill. Plsy your games on easy just don't compare your experience to mine. We played different games
@greggmunikwa Also Trent left on a free (I know we ended up with a fee but still) & Jones also wanted to stay, the club fucked him around & so he wanted to go somewhere he'd be appreciated. We nearly done the same thing with Gerrard as well. Club should be ashamed of themselves