Debating how I want to handle packing.
I could do it the easy but boring way where items just teleport into the package or I could do it the way harder and tedious way of forcing the player to manually place each item into the package
I haven't given u[ becoming a game dev. I'm simply changing my perspective. Instead of working on a big project I want to try my hand at something smaller and more manageable. Something I can be proud if it works but not care too much if it fails
One of the main issues I've run into is lacking on the artistic end. I can code up a storm but that hardly matters if I can't make the game look how I want it to
After careful consideration I've decided to put my project, Foreman on hiatus. There's multiple reasons but the main simply being a lack of motivation, the spark just isn't there anymore