Step into the eerie world of Scrap Boy! 👁🗨 Watch Sneak Peak 3 (FINAL) now and uncover the mystery. 🔧🖤 Don’t miss out on this indie animated series inspired by Coraline, The Backrooms, and Little Nightmares 2.
https://t.co/5L2LbN9el7
#indieanimation#indiefilm#ScrapBoy
It's here.. My new animated show EP 1! If you have a rare 5 wee minutes I'd be eternally grateful for your attention!
#MadeInDreams#DreamsPS4#Animated#animation
SINK OR SWIM! | Red: Legends of Soularia https://t.co/qWUyrOPXXr via @YouTube
Hope everyone is having a good 2025! @Piece_of_Craft and I have been hard at work on this #banjokazooie Dreams project and I wanted to share some progress. Much is WIP still and lots more behind the scenes that I don't want to spoil yet, but exciting stuff so far!
A look at the targeting system we've made to give Finn that SNAPPY attack feeling. Finn will target the closest Enemy in the camera view.
We plan to release a Combat Demo in Late December or early January. The video will be released on that soon!
#MadeInDreams#AdventureTime
POCKET BOY: Bronze Version has now been released!
A retro style game where you explore and battle digital monsters using your POCKET BOY handheld game system!
Play it now in Dreams on PS4/5
It's a full-on RPG!
#DreamsPS4#MadeInDreams@mediamolecule
#DreamsPS4
After a long time i finally getting close to the completion of The company man,an horror job simulator,story driven with fighting and driving mechanics.
It's amazing how sony is continuing to ignore a game like dreams,that could bring a ton of peoples to the platform
After months of work the full remake of P.T. is finally out on PlayStation! It's the full game with all the features and secrets + more! Thank you @ApeAnh and LuciferSainttt for your invaluable contribution! #MadeInDreams#SilentHill#PlayStation#Kojima
https://t.co/mAjBzU5G2B
Here's a quick demo of my new(ish) "Dynamic Exposure" tool #MadeInDreams.
This feature is found in almost all modern games, so I figured I'd add it to #DreamsPS4.
@mediamolecule @Elca_Gaming
@tapgiles@mediamolecule @Elca_Gaming @Piece_of_Craft Exactly.
Then it's just a matter of leveraging that fact to make every* possible triangle configuration.
(I'm sure you can think of a few methods)
@tapgiles@mediamolecule @Elca_Gaming @Piece_of_Craft Not yet.
But I can quickly mention what revelation ALLOWED it to happen.
Maybe this is common knowledge, but apparently the "Animate in Sequence" option in a painting's Animate tab applies to it's stroke End-point and Start-point sliders.
This gives ALOT of control.