A werewolf concept for Vampire Tactics The work on the trailer and steampage is on track. We can't wait to reveal the game and show you some moving pictures, still there is a lot left to do.
A colleague told me I should try to share some old interesting tidbits from my 16 year pixel art career, so let's go:
The caves of "Blasphemous" were actually directly inspired by the "Mummy Demastered". My work on the Mummy game made the Game Kitchen hire me as artist for B1
For #ScreenshotSaturday, here are pics of the city of Vadost in our action RPG game Godshard Chronicles.
It has a 2P co-op option, animated cutscenes, voice acting, and music by Noriyuki Iwadare.
#Pixelart#JRPG#indiegame
Shana's Parry is all about precision.
By pressing Back + Light Punch, she'll enter her Lotus Counter stance. Time it correctly, and she'll counter incoming basic attacks. This isn't your typical overpowered parry system it's built around timing, reads, and rewarding smart play.
A successful Lotus Counter lets Shana seamlessly chain into combos or cancel directly into a Special Move, giving skilled players stylish offensive options without breaking the game's balance.
High risk. High reward. Master the timing, and turn defense into offense. 🌸👊
#BloodOfChampions #FGC #FightingGames #IndieGame #GameDev #PixelArt #2DFighter #Parry #FightingGameDevelopment #IndieDev #SpriteAnimation #GameDesign #Shana #LotusCounter #ScreenshotsSaturday