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Here's a preview of the nodetree,
It calculates the strands first frame, then performs the physics on the guide curves, and finally interpolates the physics result to the rest of the strands.
Working on a new project, but my physbone angle values keep changing, despite having the Immobile property set to 1.
Anyone have a solution?
If there's no workaround it might be something to do with update timings, maybe vrchat calculate the angles before it finalises the physbone position. - the actual physbone is perfectly stable.
Ahmed, you are an Australian hero.
You put yourself at risk to save others, running towards danger on Bondi Beach and disarming a terrorist.
In the worst of times, we see the best of Australians. And that's exactly what we saw on Sunday night.
On behalf of every Australian, I say thank you.