Testing Grounds: Armor & Speed 🛡️👟
The Testing Grounds playlist is now live in-game until January 15th.
Experiment with new options to adjust Armor and Speed, giving you more ways to adjust your favorite operators. Share your feedback in the community survey in-game ✏️
🔥 Aran de Lira, it's time to #ForgeYourLegend
⚔️ Blades of Fire, the all-new action-adventure from @mercurysteam and @505_Games, is OUT NOW!
Epic: https://t.co/mmwqHH2Rg4
PS5: https://t.co/tQRzMfdFJc
Xbox: https://t.co/eveeN45ZR0
I made a level with the new Genshin domain creator. I wanted to test out and combine some of the diferent challanges it offers. It's a shame this is only a limited event, It would be a great permanent addition to the game. Feedback is always appreciated.
https://t.co/7Wbp3H0dVy
BREAD & FRED DEMO IS AVAILABLE NOW!
Go and play it with your friend! And if you find yourself enjoying it, don't forget to add it to your wishlist!
🐧➰🐧
https://t.co/VEV1an77iZ
#gamedev#indiegames#SteamNextFest#pixelart
⭐️ KITY BUILDER TRAILER + DEMO NOW AVAILABLE⭐️
We've work so hard for this day! We hope you enjoy the trailer and can't wait to see the cities you'll create in the demo!
🏝️😸 Wishlist and play the FREE DEMO here: https://t.co/EqwAc8hVWN
Pues, después de mucho sudor y lágrimas, la DEMO de PAN Y FEDERICO, ESTÁ DISPONIBLE!
La podéis jugar en co-op con el remote play o jugar solos si no tenéis a nadie en vuestras vidas (que si me seguís es lo mas probable)
https://t.co/0jbpllFqy6
FOR THOSE WHO DID NOT GET THE MEMO:
A new BIG demo for GHOST BLAST is now LIVE for FREE at @SAGExpo !!!
I would LOVE too hear any thoughts you had after playing it! This is my first big project! My DMs are OPEN!
LINK IN BIO 👻👻
#IndieGameDev#indiedev#gamedesign#ghostblast
Musical combos 🎶⚔️⚔️
Continuing to attack after the Anacrusis combo will have you transition into a rhythmic close-range combo. This is one of the many combos you’ll be able to unlock and perform… 🎶
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#gamedev#b3d#indiegame#IndieGameDev#animation#vfx#gameaudio
So, I have a story about the Skyrim Intro and how hard game development is.
That intro is famous now, but back then, it was just that one thing that we had to keep working and working on forever. I lost track of how many times I've seen that cart ride. Easily hundreds. (thread)
Alright, so inspired by @NPurkeypile's bee post yesterday, here is one of my favorite bits of Skyrim oral history - the myth of the treasure fox.
I've told this story before in talks/etc, but I don't think I've shared it with twitter. Here goes.
Celeste's dialogue design is the #1 most-asked-about topic when it comes to the game's sound. I figured I'd share some of how we went about creating it.