In this animation, I learned to work with the camera. At first, instead of the character, I put an ordinary sphere so that the position and timing were as suitable as possible for the scene.
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one animation, one rhythm, all that has changed is the pose.
Do you feel the character's mood change?
Blocking is a very powerful tool
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The entire animation has only 9 poses. No polishing and no additional keys. This is the minimum base to start building a walk.
do you think polishing will change the final result much?
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Step 2
If there is heavy work with the camera, then before you start blocking characters, it is better to first work with simple objects.
Have you ever tried this method?
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Deadpool meets K-pop.
I've wanted to make a dance animation for a long time. Do you like it?
Thanks https://t.co/SnmANlqQRo for a cool rig
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@badmonk_uk So, this method is great. But I think that everyone has their own approach to a dynamic camera.
For example, you can paint a 2D animatic๐
step 3. The final version of the animation.
Sometimes simple models help a lot to learn the dynamics.
But even so, I like the result. I will probably continue to make the next scenes of this battle
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@iamZaskaii thank you๐
this rig is free and is on the internet. But I just don't remember its name.
Such rigs are called Walker.
They are for basic exercises
Step 3.
I did some blocking with the models, put them in the places of the spheres.
There's still a lot to do here - polishing, camera shake, a little VFX and rendering.
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