Turn photos into 3d model
Let me know if you want the template for free, I'll send it to you
I made this super detailed OP-XY 3d model with simple prompts and good references. You can use this workflow to create your own 3d models from anything, photos, ai images, pdf, links etc
prompts in the youtube video: https://t.co/fwzDZH7OBP
So amazing
Full 3D tower defense, 5 maps, 14 towers, boss fights, hundreds of enemies on screen, built in Godot
Opus 5.5 is past demos, this is a shippable game scope
THIS IS WHAT CLAUDE OPUS 5.5 CAN BUILD!
A full 3D tower defense game: 5 maps, 14 towers, boss fights, volcano eruptions, hordes of hundreds of enemies.
Game dev is 100% possible with Opus 5.5
60 seconds of real gameplay...
I made a skill that turns your app into a demo in HTML.
So they stay sharp at any size, loop, scrub, jump to any step and stand still for reduced motion.
I open-sourced it as a skill:
https://t.co/TPJ0A8qPJb
Insane sci-fi hangar, red underglow on the ship, cables everywhere on the floor, all of it built by talking to an iPhone
This was done in Houdini, could have been done in Blender too, color grading in Davinci Resolve
Opus 5.5 + Houdini + DaVinci + your phone, crazy
En esta prueba he querido poner Claude al límite con Houdini (modelo Opus 5.5). He montado toda la escena hablándole al iPhone para ver dónde está el límite, y mi conclusión es que no hay límite. Esto que veis es donde he puesto el freno, hay cosas que corregir aún pero quiero seguir experimentando con otros proyectos.
El render ha tardado 50 horas en mi 5090 dado lo compleja que es la escena, volumétricas etc.
El color grading lo he hecho en Davinci trabajando en Aces y también lo hice hablándole al teléfono con el MCP de Davinci.
Me cuesta imaginar un futuro donde no vayamos a trabajar con esto de forma masiva.
Gemini 4 Argon built this in blender
the loop: reference images, blueprints, specialist agents for joinery, roofing, botany, and an adversarial critic comparing renders against the refs for 30+ passes.
Gemini 4 Argon is now globally available.
Built to solve your hardest problems from start to finish, the model brings frontier capabilities across coding, enterprise workflows, and cyber defense.
Ok, anyone who wanted to build games in the past but couldn’t because of the technical side can now do it.
games are about creativity and I think all gamers deep inside want to build their own game. Now that AI can take care of the coding, it's going to be crazy fast.
assets, story, music, sfx, visuals can all be created by agents. It gives everyone a chance. Fun times ahead.
I am not joking when I say this.
Traditional game development is over.
I asked Opus-5.5 to make Attack on Titan in Minecraft. Took ~1hr and cost less than $25 start to finish.
The end result is extremely fun. And multiplayer!
Guide + link to play below.
@Joshua_WD having control on your project is so important. AI sure accelerate things exponentially, but in the end, you have to put the last 10% human touch. This workflow is so good because you can use it with any of your real project
I made this promo video with Opus 5.5 in Blender.
You can use these techniques for way more than just promo videos. It's real 3D work you can use in your actual projects: hero sections, logo animations, icon animations or any component, launch videos.
The music is temporary, and you can absolutely tweak anything you see here with just a bit of Blender knowledge (it's free).
Finally a new Haiku model!
$0.10 in, $0.50 out per million, 1M context
cache hits at $0.01, perfect for agent loops re-reading the same context, which was the expensive part in agentic workflows
it's also the first Claude model priced by prompt length, go over 100K tokens and every rate jumps 5x
Under 100K it's a 10x cut vs Haiku 4.5
Introducing Claude Haiku 5.5: the cheapest, fastest, and most capable small model we’ve ever released.
On average, it costs around 75% less to run than Claude Haiku 4.5.
@claudeai so it's $0.10 / $0.50 per million under 100K tokens, $0.50 / $2.50 over it
First Claude model priced by prompt length, that's why it's "75% on average" and not 90%
id you stay under 100K, it's a 10x cut vs Haiku 4.5
This is the most valuable kind of resource right now, not just the outputs, the prompts next to them.
Seeing the instruction beside the result is how you actually learn to direct these tools.
Bookmark to come back for inspirations
https://t.co/TccvOpPPDh
Big news.
Shaders is now open source 🔥
Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free.
Give it a star: https://t.co/eIpRMhuS6m
Love this one
This is why procedural thinking is the most underrated design skill. You're not sculpting one rock, you're designing the system that makes every rock. Same shift happening in web design right now.
Play as a small rain cloud bringing grey floating islands back to life
- Rain on grey land to turn it green
- Float off the edge to refill with mist
- Wake the spring to get the river flowing
Game is Nedi Cloud Simulator