Professional Game Developer, Hobby Developer, Goaltender. Always working on projects. Fond of procedural generation, physics-based characters, and outer space.
HUGE NEWS, EVERYONE: We are moving to a four-day work week. Here is the Washington Post with an in-depth look at how we got there, and why we hope other studios join us: https://t.co/UUj9xSQo1h
Took a break from my other project over the weekend to play around with ragdolls and procedural animation. This fellow is almost walking #gamedev#unity3d
Decided to go back and revisit my old kingdom builder prototype. Decided to pass on some of the harder bugs and features and instead made ghosts appear when the peasants die #gamedev#MadeWithUnity
Hardspace: Shipbreaker is now available on Steam Early Access!
Slice up spaceships, upgrade your gear and pay back your billion credit debt to Lynx Corp: https://t.co/TJHoPQOzRb
I haven't really been working on too much worth showing lately, but I wanted to post something anyway. Here are some screenshots from a jam game I did a month or so ago. The genre was Point & Click and the themes were Fishing and Magic #gamedev#madewithunity