@TreeWizFGC I don't play him at near your level, but I would love for his counterhit only conversions to be more consistent at longer ranges. Like https://t.co/SmTL66OAjy is only good VERY situationally, and I can't be in the first 15% of its range to get the PC link to cmp?!
@iDomNYC It would be sick if chip always went to health and to compensate drive recovered slower. Make you think harder about spending, make blocking stronger overall but you can die from it. Maybe reduce chip overall.
@SuperAkouma I've been saying similar things with the calls to nerf chip. I've always seen easily accessible plus frames as the reason big chip out sequences are possible. Obviously wasn't as bad in season one tho
@EndingWalker Very common for me to walk forward with Honda, press heavy punch to AA, and get heavy hundred hands. Some kind of motion storage nonsense who knows.
@j1ck_d@Super__Yan Jaimie, Cammy, Bison, Terry, and probably some other characters I'm not thinking of... All of them are E. Honda. Spiral arrow, Jaimie Palm, bison's entire kit... A game full of Hondas, but no one respects the man himself.
@j1ck_d@Super__Yan Dude why is it always Cammy players who get super tilted to see Honda on screen? Then they will random dive kick and spiral arrow the whole match no matter how much I try and play footsies lol
@RyanJosephHart It feels to me like what makes the game interesting is the mountain of different offensive choices anyone could make at any time. Looking for jump? Drive rush into DI, idiot! But a consequence of this is that (and the relatively poor defensive options) is that the decision making