My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
START THOSE ENGINES, JAPAN AWAITS 🌸🏎️
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Clarifying the @Trainwreckstv ban:
This wasn’t just a 5-stack with friends on their own accounts.
An Immortal player (with prior boosting bans on their main) was swapping between MULTIPLE lower-rank smurfs/shared accounts they did not own. That group ran ~80% winrate across ~50 games.
This directly violates ToS section 15a (a): “playing on another person’s account or otherwise engaging in activity intended to “boost” an account’s status or rank.” https://t.co/F5JRLS0aCo
Quick note on the leaked screenshot: I typed “account he doesn't know” by mistake I meant “doesn’t own”. Typo on my end, my bad. I had already said multiple times in the conversation that there were people in that stack using accounts they didn’t own, so I didn’t think I needed to re-clarify it. That part got taken completely out of context.
5-stacking is completely fine if everyone is on accounts they personally own and hand-leveled. We’ve been actioning the shared-alt + deliberate MMR lowering version for over a year (probably longer). We even made public announcements about it: https://t.co/SOectD1pBx
Take-Two CEO Strauss Zelnick says he is “deeply disappointed” that it has taken over a decade for a new BioShock game since BioShock Infinite in 2013.
“In retrospect, [we] wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends,” he admitted about the project’s development at studio Cloud Chamber.
Zelnick explained that “finding the right creative purchase was hard” and compared the process to large team activities in entertainment, where issues may not become clear until late.
He sad is now “feeling a lot better” about the project after last year’s leadership changes, including veteran producer Rod Fergusson heading up the franchise.
2K has said it is “working hard to set BioShock up for the best possible future” and is “committed to delivering a great one” rather than settling for good.
guess who got laid off today! 🫠
i am genuinely so confused and bewildered
like, i spent the past week debugging the rivalry system while recovering from pneumonia
and just in the past few days i’ve had multiple directors tell me how much they appreciate everything i do
Im leaving the venue now. Unfortunately no one returned it. Really sad since it was a present from my mom but i really appreciate the community coming together and trying to help me. It means alot ❤️