Just tried it out today. Spent the weeeknd setting up roadmap files and then setting up a manager agent and between running the two agents on 5.5 high and the manager at 5.5 medium. In 10 hours it has only taken up ~15% (on 200 pro). And it followed the roadmap very well, no weird overthinking, manager was asking good questions to make sure the working agents were not just getting in a loop. Just gotta put in the pre-work time and goal works really well. Not something I would use often cause burns tokens too fast but great if have left over tokens on day before or day of reset. But very nice not having to babysit it
@thsottiaux Will be nice once for windows, my Mac ecosystem is already very mobile with laptops (don’t really need codex mobile for Mac), but my windows computers are all desktops. Can’t wait to see for windows
@thsottiaux Codex appears to have reconnecting issues when have very long chat threads. When move to a new thread in same project have no reconnect issues.
@thsottiaux Would love to see true alpha transparent backgrounds for sprites/images generated with gpt image 2 in codex. This would make a game dev pipeline that much more fluid
@thsottiaux Would love to be able to send tasks/prompts from my phone or laptop computer to run local tasks through codex on my desktop computer and also approve commands as well (without having to create APIs or other hack methods to accomplish it)
Absolutely loving this!! Huge Mass Effect vibes. Now just need great characters and story to compete with old school BioWare and Mass Effect (which with @DrewKarpyshyn I’m sure it will be amazing). Can’t wait to see more. Exactly what I would expect from BioWare veterans now at Archetype Entertainment. Co-founded by the creative director of KOTOR, @JamesOhlen (which is the best game of all time in my opinion)
@charlieINTEL Maps are amazing feels like black ops 1 and 2 where there a defined map lanes and not 3-4 levels where you can camp from 30 different spots. Overall speed I feel is too fast and TTK is too fast. But in general best cod game since black ops 2. May actually play this one
@Ah___Puch Ya worshippers feel weird I was getting more worship for losing an arena match then winning one or very close to same (despite similar performance and time)
Great improvements to the store and progression systems but a a huge step back in graphics (24/7 alpha looks far too much like old smite 1 engine vs alpha tests 1-3) bring the graphics back to alpha 1-3 game looked so nice and felt so nice on Xbox series x. I feel your comparison on twitch patch show didn’t do it justice. This is what the realism looked like.
@AyeJayAytch@SMITEGame The before and after they showed didn’t do justice. This is what it looked like in alpha 2 test. This looks better than it looks right now
Please revert the graphics back to alpha 1-3. The graphics were so realistic looking and clean animations. Now the graphics look worse than Smite 1 (which I don’t mind smite 1 graphics as it is older engine and over a decade old). The attacks are very “loud” like neiths basic attack has such a purple burst around it from the “stylized” look you can barely see where the arrow is going. All the colors are so bright and color and over done it is hard to tell what is going on. This is such a graphical downgrade when the beginning alpha tests looked so good. It looks like someone just added a cartoon colorful filter over the entire game and animations
Looks like ultimate founders pack isn’t working for Xbox series X. No ascension passes are unlocked and jing wei and mordred are locked. Is this a known issue? Also when I click in game to buy ultimate it says “already owned looks like you already own this”. Any help would be appreciated
Looks like ultimate founders pack isn’t working for Xbox series X. No ascension passes are unlocked and jing wei and mordred are locked. Is this a known issue? Also when I click in game to buy ultimate it says “already owned looks like you already own this”. Any help would be appreciated