Been working on this for a while. This is Cover Me Up, a free web application I built to speed up the process of creating art assets for digital stores, particularly for game devs releasing their games on Steam or GOG.
Try it here:
https://t.co/Y9ZpAP075t
bought mario kart magnets with my plat points and got free stickers too, thanks nintendo
too bad it got a bit bent by the cheap ass delivery service but im def putting that bowser on my switch
and it wouldn't annoy me so much if these content creators didn't insist they just wanna "highlight awesome indies" and whatever. this is why people think indie games these days are just shamelessly derivative slop. the actual innovative stuff gets buried
im glad that getting a notable content creator to even just mention your indie game has become a profit model because it's almost impossible not to rely on them for marketing these days, so they can make money off devs and views to show innovative games like "hades with tiddies"
@Tuna_Roll_Game Diagonal boosting in SMB is what inspired its inclusion in Paperball tho, though it's easier to pull off due to the inclusion of camera controls. RO has it too though if camera control is on it's dependent on where the auto camera would be looking rather than where it is looking
@csaurageul feels like we're getting a lot of big budget games that try to pass off as small homemade projects these past couple of years. for actual indie devs, it's super fucking tiresome
@WindowsLatest 1969:
-what're you doing with that 2 MHz CPU?
-sending people to the moon
2026:
-what're you doing with that 2 GHz CPU?
-opening edge in less than 5 seconds
@V3Expo >we support and highlight indie developers
>will you highlight my game
>no, unless you pay a ton of money
I hate marketing in current year