Freelance artist. I use video games’ art to create screenshots, cinematics, trailers, gameplay showcase. Things for NvidiaGeforce, EA, Ubisoft, 2K, Marvel…
I started freelancing for the gaming industry a while back.
With the end of the year approaching I thought it would be a good idea to have a look at all the games I did comissioned work on.
It ranges from full blown trailers, gameplay showcase, screenshots...
Embark on an inspiring mission of human connection beyond the UCA in DEATH STRANDING 2: ON THE BEACH featuring DLSS 4 with Multi Frame Generation.
🎥: @VicenteProd
@Agent_Jo_TV Ça fait trop GenAI pour les visages à mon goût pour l’instant mais certains passages sont impressionnants. Les environnements deviennent bluffant en terme de lumière. J’ai l’impression que ça respecte plus les textures. Ça pause plein de questions!
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
@WisethugTV Contre, selon moi même si ça en a le nom c’est pas vraiment un jeu de loot et PVE le rendrais un jeu de loot. Bizarre de dire ça d’un extraction shooter mais ils ont réussi un mix spécial.
I relaunched The Division first of it’s name recently. Might be because of Arc raiders. We had it good in 2016. Almost everything was there. Now I’m wondering how it would have been with constant PvPvE.