I resurrected a game idea from years ago... #SlimeDunk!
This was a game I wanted to publish on Steam, but I ran out of steam (pun intended).
Maybe it will happen this time?
(BTW, I'm using @godotengine)
I'm organizing another Weber State AI Hackathon!
If you want to kickstart your career and get hands-on experience with the AI tools that are changing the world, you should register.
This is a hybrid hackathon with 2 weeks of building (remote) and a 1-day on-site event in Ogden, Utah.
Dates:
- March 21st: Building starts
- April 4th: Grand Finale @ Weber State
Who: Anyone 18+ can participate, from complete beginners to advanced developers
Cost: $10
The on-site event includes:
- Job Fair
- Two rounds of judging
- Training on how to build and market your apps
- Finalist presentations and an awards ceremony
Be sure to register early to claim your spot:
https://t.co/r4JytWM1Ah
SlimeDunk was perhaps the best game I've ever made, but I never published it.
I've been thinking about revisiting it.
Do you think it has good potential?
Would you play this?
📢 GDevelop 5.6 is here!
⚡Real-time 3D Editor
💡Dynamic Lighting
✨Real-time Effect
🧩Custom objects "prefabs"
🎥Free & Orbit Camera
🎯Focus & Transforms
🔗 Full release notes:
https://t.co/Cjhg71ooGY
#GDevelop the free, 3D & 2D #OpenSource#game#engine
My favorite opensource game engine (@GDevelopApp) just released a major update!
GDevelop provided 3D capabilities for a while, but now the game editor has been upgraded to make it much easier and faster to build 3D games.
You should check it out!
https://t.co/cHja1DiHnN
I mean, it's hard to beat the fun of playing with simulated boobs. But what else could players do in a physically simulated game. I'm exploring my physics engine, trying things.
I implemented physically realistic jet engine. The flame is fluid with lifetime. It interacts with objects, affects them - much better, than the fake VFX one I used previously.