15 years ago, my high school math teacher told me that I was "dumb and would never amount to anything". Three years ago I took the terrifying plunge and started my own business. Today I got to see the house I am building for my amazing wife and children. #mondaymotivation
The GOW Laufey discourse is incredibly stupid. The argument that the criticism isn't gender based is silly. I agree with you all! I do not think you have a problem with female leads. You have a problem with female leads that don't satisfy your sexual desire.
The game looks amazing, with fun design ideas and a thematic setting that could really deepen the franchise's lore and world. But it doesn't matter because "this female is not sexually appealing to me," therefore I will claim "It's not Kratos, so it's bad."
Announcing Dig In - a WW1 strategy game where colony sim meets RTS trench warfare.
Build your encampment, manage your soldiers, expand your defenses, and survive the brutal push and pull of the front line. 🥰
https://t.co/5oSCyKFrKv
We have spoken with Asmongold and mutually agreed to part ways.
Mythic represents creators from a wide range of backgrounds and perspectives, and we are committed to fostering an environment grounded in respect and responsibility.
We remain focused on supporting our creators and continuing our mission to help them build sustainable, long-term careers.
No, Ridley, you are just very hit and miss. Gladiator, Both blade runners, Raised by Wolves, Kingdom of heaven are amazing. Last Duel, Exodus, Robin Hood, Prometheus, Glad 2 not so much.
Ridley Scott blames millenials for ‘THE LAST DUEL’ box office performance:
“What it boils down to [are] the audiences who were brought up on cell phones. The millennian, [who] do not ever want to be taught anything unless you told it on the cell phone.”
So we did a thing! After almost 10 years, Vicarious PR has leveled up into @PlayVicariously , a full creative marketing agency for games.
PR, Influencer Marketing, and Advertising all under one roof. Having everything in one place will help studios achieve better results, reduce costs, and streamline logistics.
https://t.co/ZK6HebUh9o
It’s funny how graphics and perception in games changes over time. I have the fondest memory of the original baldurs gate dark alliance and remember thinking the water physics were the most realistic water id ever seen back in the day.
A big congratulations to all the nominees and winners from last night's @theindieawards.
Shout out to the @SixOneIndie team for putting together a true celebration of the indie game industry.
We appreciate you.
In 2024 the Vicarious team continued to wield their expertise, empowering studios and publishers to achieve marketing greatness. Here are some of the stats we rolled in 2024.
Are you ready to embark on your next quest with us?
POE1 is better than POE2 in terms of content and drops. Obviously it’s in early access so not too much criticism on that yet. But after playing POE2 I don’t think I can go back to POE1 in terms of gameplay. I love the direction of 2, it is vastly superior to 1 and D4. It’s slightly slower in pace but way more engaging moment to moment. I cannot wait for the full game and for seasons to start.
Congrats to Feel Free Games on their wonderful Luma Island launch. It has been a treat working on this. Today, we hit 26k CCUs on Steam. Good things happen to good people. We love a good cozy vibe.
Was nice to see Mirthwood at the top sellers when waking up this morning and still on new and trending. Hard at work fixing bugs and improving performance and then onto the next major content patch!
Today’s the day! Mirthwood has launched on Steam, and we’re beyond excited to share this journey with you. Huge thanks to our community for your encouragement, feedback, and support. Welcome to Mirthwood!🌿
Play today! https://t.co/m1SMkgCBWj
Here is a marketing tip for all you lovely turn-based RPG developers out there. I love turn-based RPGs; they are what I play in my spare time. However, one mistake I commonly see is developers touting turn-based tactical combat as a USP. It isn't.
If I were your target audience, turn-based combat is expected and not a unique selling point. Having turn-based combat isn't what interests me in the game. So please stop taking up space on your store pages with a paragraph about how the combat is tactical and turn-based.