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@AshwiniWaishnav They did. But I'd argue the fidelity we've seen from GTA6 is higher than nearly anything else this gen that had a performance toggle. The only comparison I can think of is GOW: E-Day which isn't open world and where its bigger zones suffer from CPU hitching on XSX in P Mode.
@lilnateking2 I can but whether that bothers me depends on the type of game and how much I feel the need to rotate the camera. I played Elden Ring on PC where it always sat over 60 but I don't know if I could handle the PS4/Switch 2 version with FromSoftware's frame-pacing issues.
Absolutely bonkers. I can understand the move as new studio leadership comes in to make their mark - that’s Hollywood - but why do this NOW? I don’t see what the timing does other than create a cloud over MAN OF TOMORROW.
James Gunn and Peter Safran had survived the transition to Skydance. Then David Ellison and Ynon Kriez arrived at their office Friday with a change of plans. W/ @Borys_Kit https://t.co/Tbrw4WsTDu
@moTtheWhite I love 40 compared to 30 but I also think GTA6 looks so insane fidelity-wise I can believe they couldn't get it to 40 on consoles without big compromises to quality.
@B3nd3rISGr3at34 I think that's smart if it's a dealbreaker for you (and obviously it's shitty Take Two is holding off on that version again just to milk people into buying it twice).
@RichardLNewby3 I don't know it this means it'll be a direct remake of the original again - Paramount was limited to that because the Craven estate only had rights to the original script. With all rights now under one roof, they can go any direction they'd like with it.
@ManaByte That's really cool! Sony's more middling VRR implementation has always been a bummer, it's an especially cool feature for games that can hit 40 but not quite get to 50.
@Cade_Onder I think this is what the back bumper buttons on the PS5 DualSense Edge controllers do. Press both at the same time to unlock 60fps. Do the Konami code fast enough for 120.
@mjarbo I'd prefer everything to be 60+ just because it feels great, but I think it's only necessary in games where quick input response is vital to survival, ie first person shooters and multiplayer games. A 3rd person single player cover shooter feels fine at 30, just a little heavier.
@Darren_Mooney Conjuring and MonsterVerse are the only shared universes that I think have really done solidly post-MCU and it's notable to me neither was immediately designed, sold, or marketed as a shared universe. They went that way after their first movies were already big hits.
A couple folks have asked and I have no idea what happened with Gunn and Skydance, I saw the news this morning and made a literal 😲 face IRL. But if Gunn's really been commissioned to write another DC movie after MOT, you'd have to think this was his decision.
Doesn't make much sense to me as David Ellison to fire the head of DC, tell him it's not working, and then immediately ask him to write something new for DC. So I would guess Gunn was just burned out on being a studio head and shepherding a dozen projects at once.