sorry not sorry for the glaze but people hating on this remake project wanna be different so bad like if there was a game that deserved being remade with the graphics and technology the developers originally envisioned it with it's this
the whole “square is milking ff7 by making it 3 parts” thing is funny because i think just remaking the original as-is would be far more of a cash-grab. the fact that it’s a giant trilogy is just more proof of the sheer passion involved in this project
I read through the entire long FF7 Revelation Denfamico interview with Hamaguchi. Here are some huge revelations (pun intended 😏) about the game and what we know so far, translated/summarized by me:
-Player choice will have consequences unlike Rebirth, and this will affect the storytelling of the game. Each player might end up with a completely different experience.
-The Highwind airship will be available from the beginning of the game
-The wear system (jobs) will also be unlocked early on in the game.
-New stories will be told regarding places not explored much in the OG
-There are a lot of areas you can access with the Highwind early on, but you might not be able to proceed since enemeries are incredibly strong. They want players to have the feeling of "what should I do first?"
-The scale of the 'open world' feel of the game has greatly expanded
-Vincent gameplay allows him to switch between human form and beast mode with one button. There is no time limit, similar to how Yuffie uses her shuriken mode.
-Cid is very adept at aerial combat
-Vincent and Cid have synergy elements as well as with other characters too.
-Zack will have even more scenes in Part 3 and plays an important role
-The idea of multiple timelines is conveyed through Zack's presence and his part of the story
-The replacement VA for Reno has been decided, and Reno and the Turks will have a lot of screentime in this game.
-Wutai is incredibly fleshed out this time around, and the Turks will also be a part of it. Wutai will have a very political storyline involved.
-Midgar is back in Part 3 and you can explore it again, and you may even encounter some Deepground characters as well...
-Rocket Town is indeed in the game. Hamaguchi says they actually wanted it to show up in Rebirth, but they decided to have it in Revelation instead. It will be accessible towards the latter part of the story
-The underwater area will appear in Revelation, but he can't delve into details just yet
-Hamaguchi says that OG FF7's Knights of the Round summon was something that came up in discussions in every part of the FF7 Remake series. They are currently developing the content to be worthy of its epicness, so he tells fans to look forward to seeing how it will be shown in the game.
-FF7 Revelation does indeed have an ending, and it is one that Hamaguchi is proud of that serves as a conclusion to a series that has taken more than ten years. As for what that ending will be, you'll just have to experience it yourself.
-The affinity system from Rebirth will be different in Revelation. More focus will be put to some extent for all characters to flesh them out properly.
-If you want to learn more about a certain character, you will be able to do so in a way that will deliver a different experience than the one in Rebirth.
-Hamaguchi doesn't really like the concept of multiple endings and as a creator wants to deliver a confident ending to the FF7 Remake series; HOWEVER, player choice in Revelation will heavily affect what outcome you get that actually changes the storytelling of the game.
-Mini games will not be less in number, but they are toning down the difficulty for players who had issues with them in Rebirth
-The slap fight between Scarlet and Tifa is indeed still in the game and will be a mini game lol
-The theme of FF7 Revelation is "resolve." Everyone has followed the journey of Cloud and his friends for almost a decade at this point, and the story is filled with determination as it heads to its finale. The development team has put their resolves into delivering something truly great for everyone to enjoy.
The man in that clip killed his own wife and daughter with his bare hands. He didn't mean to. A god tricked him into it, and the ash from their bodies turned his skin ghost white. So when Kratos says "do not mistake my silence for lack of grief," he means every word.
And the quiet everyone is praising was a deliberate choice. For three games straight, this video game character was a screaming wreck who tore gods apart for revenge. Then in 2018 the studio threw all of that out. The director, Cory Barlog, had just become a dad himself, and he rebuilt Kratos into a closed-off father trying not to fail the new family he has left. Barlog has said the restraint was the entire point. Anger came easy. Holding it back was the hard part, and his own team kept telling him no, almost up to release.
The line lands in a brutal moment. His second wife has just died, and his young son, still raw, accuses him of not caring. Kratos is carrying her body to the funeral fire when he says it. And he has done this before, in the worst way there is, because the first wife and daughter, the ones he killed himself, are still buried under everything he does.
The studio backed that silence with a film trick almost no game tries. The whole thing plays out in one unbroken shot. The camera never cuts away, not once, from the title screen to the credits, across more than twenty hours. So when Kratos goes quiet, the camera has nowhere to cut. It is stuck in the silence with you.
Even the casting served it. Christopher Judge, the actor a lot of people know from Stargate, got the role partly because he was big enough for the motion capture, the gear that copies an actor's real movements onto the character. What actually sealed it was smaller: how well he clicked with the kid playing his son.
The gamble paid off. A new version of the series that longtime fans were ready to hate won Game of the Year in 2018, beating Red Dead Redemption 2 and Spider-Man, and it has sold more than 23 million copies. Judge took the best acting award for the sequel, which became the fastest game Sony has ever sold on its own.
So one short line ends up carrying a lot: a man who killed his first family and then lost his second, and a whole studio that bet everything on making him stop shouting and sit with the pain. People feel that weight, even when they can't say why.
The entire plot in God of War 4 is fueled by the love that Kratos has for this woman and the ends of the world he would go to for her.
My first thought was "we finaly get to meet -THE ONE- that KRATOS fell at his knees for?????"
And men on this app acting like babies bro.
One time I asked my brother why he tended to only play/make characters that were women. He said “If I’m gonna stare at a screen for hours, I’d rather it be at a cool girl than a dude,” so I think this is a personal problem.
@fwaraccu I spawned in because of the cute Pokemon backgrounds! Me would be HOOOONORED to be used as an example c: Also your style is so pretty and cute!!
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