@LightCro Seele is underrated, she is just the most bosses dependent character in the game and also one of the hardest to optimize for damage rotatations
@dishonestworm Legit the worst modifier they ever made it s so insanely annoying and just not fun to build around end engage with. They also put that on fucking flame reaver and 2 waves of mobs just to make sure it s either insane vertical investement or pull robinini if you want to 0 cycle
@stormer234 Couldn t agree more, by far the most underrated patch and in my top 3.
Also i see many people saying hsr can t do morally grey character, did they read the dialogue and lore about cerydra????
Or at least had their eyes open during the story
@shibaa73@ArnavIsOnTop Where it has gone wrong to some extent is that the path idendity were to restrained and the base gameplay with Ba,skill and ult was too basic. Also memosprite don t see to be related to fuli at all, the old ice mechanic was more fitting, elation with aha instant work at least
@shibaa73@ArnavIsOnTop True for the gameplay side, having path is not entirely a bad idea because of how important they are in the story and universe so you as a player having your playable characters have a path wich determine what they will do was good and i feel like it was not a mistake at all
@pvnklorde Poor aventurine if he was released later he could have been THE fua sustain with insane vertical investements
Still praying for lady fu xuan to have a buff or an sp to become again THE mono quantum sustain. Her kit idea is great with crit rate buffs and damage (e1) for everyone
@rjpalima10 I don t agree at all, in amphoreus it was the same you could clear full stars everything but very low cycle were very hard without shilled units, it s the exact same right now
@shibaa73@ArnavIsOnTop Summons are a good concept that is underused for now and push down your throat for bad reasons with aa shilling and some bosses. For me new mechanics and inovations is always great on paper, it s become annoying when it s made to make you spend but in it s core it doesn t have to
@shibaa73@ArnavIsOnTop I don t feel that way, back then destruction was already unclear is it blast damage with most character having hp manipulation gimmick? If they tried to keep a very strong path idendity i think the endgame would just be boring. I like hsr trying to go far in what a unit can do
@shibaa73@ArnavIsOnTop Having that kind of weakness would work in a classic turn based jrpg but not hsr, i saw the post you shared and i just don t think hsr could work like a classic rpg due to how hoyo game formula is hsr is its own thing for the best and the worst
@shibaa73@ArnavIsOnTop I don t think having a huge weakness in your core like break had is good for the archetype longevity just like fua needed ashveil and blade to not be useless in non single target content while still being single target kings. Break is still a burst type archetype that delay mobs