V0calgiant12 - He/Him - 18 y/o
Samurott Enjoyer - Pixel Artist and Unity Game Dev
!!!Do not share my art without credit!!!
No suggestive art, but Minors DNI
Hello! My name is Vocal and I'm a pixel artist and Unity Game Developer!
I am currently working on a game called "Data Breach" and will release more info on it later.
This here, is Samarra. She's my OC/Pokésona. Feel free to use her and tag/credit me if you do!
Now with all the polishing that's been going on with the game, I felt I needed to add a little spice to the Slime.
Now, the slime has an idle, prepare, and attack animation!
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE. #gamedev#unity
Been a while since I've last posted, but I think it was worth it!
Here's a new video showcase for Data Breach Demo 2!
This showcase goes over the new intro sequence to a new save, with a new move shown off a tiny bit as well!
https://t.co/D3mzXeTZgN
@H__JIAN I'm so glad to hear that! Motivation is arguably the hardest thing to have for a game; to hear I was able to bring that to someone warms my heart!
Here's the new Dash mechanic in action! It's fully working and in game, very likely to come to Demo 2!
As stated in the post below, you can perform an attack or hold up at the start to Super Jump!
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
After gathering some feedback from friends, I have come up with concepts for new player mechanics to implement. These are not final, but I will beginning work on them after making this post.
If YOU have any feedback you'd like to give on them, please feel free to do so.
#gamedev
Here's the new Dash mechanic in action! It's fully working and in game, very likely to come to Demo 2!
As stated in the post below, you can perform an attack or hold up at the start to Super Jump!
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
After gathering some feedback from friends, I have come up with concepts for new player mechanics to implement. These are not final, but I will beginning work on them after making this post.
If YOU have any feedback you'd like to give on them, please feel free to do so.
#gamedev
At least all the Medium trees are done now. I'll have to do the Large trees before I can work on the Forest rework, but I will be doing a few other things before that happens. I also want to make the Plains more visually appealing before I move on from it.
With the new keyboard menu support coming in Demo 2, I figured it might be worth adding new control rebinds for specifically the menu. So here it is, rebind-able Menu Controls!
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
Not much of an update today. I spent most of last night fixing bugs/adding mechanical features. I sent an Alpha build to a former dev and they reported back some issues. I fixed most of those today including some I found on my own.
#gamedev
One of the other things I'm working on is adding more particle effects to Data Breach. One that kinda went under the radar was pollen, but now, I've added Dripping Water. Which is really nice imo.
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
Do note that the Para-Slimes shown in this video were bugged but are already fixed. I just didn't want to make another build of the game with said changes.
There are also other changes guaranteed to be coming to this level, so this is not exactly how it will look upon release.
It's now time for a proper showcase of the new Plains level coming to Data Breach Demo 2!
It includes many new features. Goblins, Checkpoints, and decoration!
(And there's more decor coming!)
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
Here's a small sneak peak at what's coming next in Data Breach Demo 2's development!
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
Coming next in Data Breach, foliage! I've always wanted the world to feel a bit more lively and already with 2 types of bushes, 6 unique sprites in total, it's feeling much more full of life!
//NOTE: THIS IS AN ALPHA BUILD, THINGS MAY CHANGE BEFORE RELEASE.
#gamedev#unity
Despite being my first game, I do want the visuals to look fairly good and varied! That's why the lighting is the way that it is. (Speaking of which, I actually planned to make the quality of it configurable, but I couldn't figure it out. Might revisit that tho.)
(Small Thread)
I apologize for the lack of updates this week. This is mainly due to being busy with other things as well as a bit of planning happening. Most changes so far have been technical with nothing much to show for it visually.
The next steps currently are another cutscene that will play after the Plains level, as well as making some decoration which I may have gotten a bit carried away with planning, but I think it will be well worth it for the variation it'll bring!