I honestly don’t know how indie devs do it…
You have to make the game, be the content creator, the marketer, the PR person and everything else in between.
It’s a fucking lot.
A few weeks ago I offered to help with marketing and looking back, I probably jumped the gun a little. We weren’t quite ready.
But we are now.
So I want to offer one indie developer completely free marketing support, right through to launch.
If you’re a solo dev or small indie team with an upcoming game and you’d be willing to let me and the team take over your marketing, drop your game below.
We’ll pick a game this week and organise a call with you.
We want to help get your game seen, put ourselves to the test and hopefully build a great case study along the way.
Let’s see what you’ve been working on. 🫶🏻
@Lockie_Glizzy I'm working on a survival horror FPS with Dinosaur, and to be honest marketing has been really hard to handle, this is clearly one of the dead point of dev. Currently working on Demo release after an alpaha playtest. Thank you very much ,
https://t.co/WZgeS9K5Ya
Playtest is here!
Dear detectives, the alpha playtest for Silent Hunt is finally live — but it's closed!
🔍 If you're a content creator interested in joining the investigation, reach out!
👉 Details: https://t.co/tp11ElZun2
#SilentHunt#Playtest#IndieGame#DetectiveGame
The discourse around video games is so negative right now it's literally exhausting.
Games are made to bring us joy and great memories. Too often we take that for granted.
We’re lucky to experience this medium, and it’s worth remembering that.
@metatransformr Dear @metatransformr
, check out Silent Hunt, a dinosaur survival horror FPS inspired by Alien Isolation and Dino Crisis. 🦖We're closing in to the alpha playtest, you can ask access in the steam page ! And of course every wishlist is a great help for us ! https://t.co/WZgeS9Jy8C
multi-billion-dollar studio Universal won't even hire a freelance editor to prioritize making a tribute video for Alan Grant in honor of Sam Neill???
Instead the first video is just a random scene they must've had pre-scheduled...
@JurassicWorld boooo🍅🍅🍅
Valve is getting praise after helping a first-time indie developer instead of rejecting their game at the last minute.
The developer accidentally uploaded a broken build that wouldn’t launch just before the Steam Next Fest deadline.
Instead of rejecting it, a Steam reviewer found the problem, fixed the game’s configuration, and approved the build in time for the event.
Other indie developers also shared that Valve has done the same for their games
The Jurassic Park film really dropped the ball regarding the core problem being raised by the book:
The biggest threat isn't the problem you're focusing on. It's the thing you never considered a possibility in the first place.
In the movie, you find out the dinosaurs are breeding on their own for a single scene and then it never becomes a plot point again. The only raptors they have to deal with are the three that escaped from the paddock when the electricity went out.
In the book, there are supposed to be 8 raptors. The system is designed to throw an alert if there are ever fewer than expected.
Nobody thought to add an alarm or interface for if there were more than expected, and by the time they figure it out there are over three dozen of the damn things running loose.
Think about how this can apply elsewhere. Not just industrial applications, but philosophically, economically, politically, or socially:
What looming catastrophe are you ignoring because you are so focused on its opposite?
What dangers and evils are you allowing to grow unchecked because you never considered them as a possibility?