@Ghostcrawler I'd say it's more that they each utilize different specializations of math.
For example, Systems Designers would be more fluent in "Paper Maths" revolving around Statistics, Probability, & Calculus, while Tech Designers engage more in "Engine Maths" like Physics & Vector Maths ☺️
Here's a compilation of behind the scenes footage from the development of Swarm, from its original inception to its PBE release.
I know a lot of people are interested in game dev, and I'm really excited to share this peek behind the curtains with you all. :D
Here is my essay on the topic of whether junior devs should target indie or AAA (my pov is almost exclusively from the hiring side).
First, we prob aren’t helping my making the two polar opposites. A funded indie and 3 friends in a virtual garage are very different. 1🧵
There may never have been a day as big as today for indie games.
On the back of mass layoffs of major AAA studios, today more high-profile and under-the-radar gems are releasing on May 9th than any other day in recent memory. They need your support.
Here's a thread of 'em! 🧵
The layoffs this week hit close to home, so I wrote an essay that I hope might be helpful for anyone in the games industry who's worried about the year ahead.
It's time for real talk.
https://t.co/2bg2nu34TU
Lots of discourse about game dev degrees. Here’s my take.
I used to emphasize how little they mattered to the point where some folks with them started to take it a little personally. Which wasn’t my goal!
There are two reasons you need skills: landing a job and keeping a job…
We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you.
Thank you,
Sam Houser