VersionAlert for Unity is launching on Product Hunt today.
It tracks Unity Engine releases, Hub releases, new Unity packages, and package updates in one place.
If you work with Unity, I’d love your feedback.
https://t.co/ocB1orsw6S
#unity3d#gamedev
VersionAlert for Unity is live.
It tracks Unity Engine releases, Hub releases, new Unity packages, and package updates in one place.
Built by a Unity developer who wanted a cleaner way to stay current.
https://t.co/U5TNlcwuli
#unity3d#gamedev
@thsottiaux Codex Mac app feedback: in long threads, please add prompt checkpoints. I want to jump back to my earlier prompts, ideally via small clickable markers next to the scrollbar. This would make long coding sessions much easier to navigate and revisit.
@trash_impostor I think you're doing great, don't let anyone put you down. I've always been interested in sand simulation like this. Care to point to some resources that were helpful to you? I want to make a shell finding game :)
@PlayingInCanvas Really cool stuff, just stumbled upon this when researching claw+mic setups on mac mini. Is this "Mimora" 3d avatar something you've released or just using privately? Thanks for the details you've provided, in any case.
@gdechichi@unity You didn’t even realize that Burst doesn’t work on web before posting your comparison. The post you’re replying to is wrong but so are you with your speedup claims in your original post. Your comment after you realized that and tested against il2cpp build was better.
@KenneyNL And I say this as someone who values and appreciates your work and agrees that stealing other people’s work and also not compensating them is wrong.
@KenneyNL That’s like saying I’m going to randomly swing my hammer around and hope for a chainmail. It’s not a gambling machine and you can in fact use it purposefully and put effort into it. It looks like you’re choosing to stay ignorant because you feel you’re taking a moral stand.
Just released one of the many tools I developed while working on Sandbox City.
This one is called Efficient UI and it helps you optimize Overdraw and Raycasts in your Unity UI by visualizing overlaps directly in the Scene View.
Link in the reply below. #unity3d#unity#gamedev
@lucasmeijer Have recently read good things about Lovable and played around with it, you could give that a try as well. I keep trying Replit, Bolt, V0, Glitch, ValTown once every few months to see how far each one has come.