Special: For 1 turn +0.9 to the chain multiplier, when the crew consists of 4 or more characters that are of the same type change all orbs (including BLOCK) to the type where those 4 or more characters belong to and for 1 turn boost ATK of all characters of that type by 2.25x
Shanks v2
Captain: ATK 2.75x, HP 1.3x, when the crew consists of 4 or more characters that are of the same type (STR/QCK/DEX/INT/PSY) boost ATK by 3.5x of entire crew
Zoro Captain: -2CD at the beginning of the run. 2x Atk at PSY and 2.75x Atk at DEX
Special: 30x of his Atk in DEX damage that overcomes barriers and defenses. Boost 2.25x orb to DEX and PSY and for 1 turn become Zoro & Sanji
Sanji Captain: -2CD at the beginning of the run. Boost 2x Atk of DEX characters and 2.75x Atk of PSY
Special: 30x of his Atk in PSY damage that overcomes barriers and defenses. Boost 2.25x orb to DEX and PSY and for 1 turn become Zoro & Sanji
Special: Change G/BLOCK/badly matching orbs to matching orbs, reduce 3 turns of bind/special seal, for 1 turn lock the chain multiplier to 2.5x
Sailor: Reduce 3 turns of special seal on herself
Thanks koalasan_z https://t.co/pxSHy41HPl
Captain: INT and Fighter Characters ATK 2.25x, HP 1.2x, on the turn that "Break into a Smile of Death"(Special of Wedding Sanji) is used boost ATK of INT and Fighter Characters by an additional 1.3x (effectively becoming 2.925x)
Captain: INT and Fighter Characters ATK 2.25x, HP 1.2x, on the turn that "Break into a Smile of Death"(Special of Wedding Sanji) is used boost ATK of INT and Fighter Characters by an additional 1.3x (effectively becoming 2.925x)
Captain: Cerebral Characters ATK 3.25x, RCV 1.5x, Cerebral Characters will treat RCV orbs as beneficial, reduce incoming damage by 20%
Special: For 1 turn nullify all attacks, when the captain is a Cerebral Character change adjacent orbs to RCV orbs
Captain: INT Characters ATK 2.75x
Special: Reduce 3 turns of bind and despair, change own orb to RCV. For 1 turn +0.7 to the chain multiplier and change bottom row orbs to matching when the captain is a Cerebral Character
Captain: ATK 2.25x, reduce incoming damage by 15%
Special: Reduce 5 turns paralysis, special seal and ATK Down, for 3 turn heal 7000 HP at the end of the turn, change top row to matching orbs
Sailor: She herself is immune to special seal
Captain: Cerebral Characters ATK 3x if they have matching orb 2x otherwise
Special: Cut HP of all enemies by 10%, change own orb to RCV for 1 turn boost ATK of Cerebral Characters by 1.75x if you hit 5 PERFECT this turn boost ATK of Cerebral Characters by 2.25x the following turn