@RoccoLeader you are so real rn, this is indeed just a simple diffuse normal thing, actual raytracing is pixel based, but hey the thing i made is technically tracing a ray? gd is so limited, normals dont exist, i made them up using groups, and check how far away they are from a "ray"
@SomieStuff in the level ID there is a reference sphere that has all the support faces, and ontop of that sphere there is a bunch of text objects that have numbers on them
@GD_Venom_99 the trigger count wont kill the fps, its if you have too many groups using them, in the video i added more than 5000 objects which is alot, and its running at 170 fps as you can see on the top left
@Dariacore2 i tried to use in my level and i didnt feel much performance drop, and also in that scene in the video, there are more than 5,000 objects, each one of those cricles is 90 objects all being area tinted and you can see the fps at the top, 170 fps for this much stress is really good
@Xytrophico it uses an area tint trigger, it can tint all types of objects, and this system assumes that the surface normal (group) doesnt change cuz idk how to change an objects group mid level atm
i made the sun in geometry dash.
this effect is available for use by anyone just credit me if you copy it, this effect is basically a lens flare and light ray looking glow which shapes based on the objects blocking the sun.
here is the ID: 114015314
these are my two entries for the waboo stereo madness contest (round 1 and 2), they arent featured in the main video but they are in the second "all entries" video.
here are the IDs, enjoy!
sky: 110049000
magic: 110049663