🚨 Alison Luhrs, Destiny 2’s Narrative Director, is still working at Bungie following this week’s layoffs.
Her LinkedIn has been updated with a new Narrative Director role at Bungie.
The industry is fundamentally broken when a game that was on the platinum sales chart for 5 years in a row (and was still on the silver chart last year) can “fail to meet expectations.”
One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals.
When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look.
One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve.
@DestinyTheGame composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented @Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects.
The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!
https://t.co/FH6RZBNiEB
Losing the RaD team is quite possibly the biggest fumble ever. Under NO circumstance should anyone involved with Destiny 2 raids have to look for work. Some of the most special content in gaming, full stop.
hire this individual & team NOW @ games industry
the people who made deep stone crypt and last wish and kings fall and vespers host no longer have jobs because some rich guys who dont even play games wanted to spend the money on themselves and cars instead of their employees and the game they were supposed to manage
I was so heartbroken when the announcement happened, but now all I can feel is happiness and joy that I got to experience destiny in the first place
Someday the journey will continue, I know that for a fact. But until then, ill enjoy what we have right now :)